Mike Capps, President of Epic Games, has taken a bit of time to give the Wii a bashing and explain why Epic will never develop for the console.
Speaking in an interview, Capps said:
“It’s a virus where you buy it and you play it with your friends and they’re like, 'Oh my God that’s so cool, I’m gonna go buy it.' So you stop playing it after two months, but they buy it and they stop playing it after two months but they’ve showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. Obviously there’s a class of people who really love it and enjoy it and are getting into the games but I’m still waiting for that one game that makes me play it. Who knows, maybe Wii Fit will be it.”
Furthermore, Capps said that Epic will never produce a Wii title. Asked if there could ever be so many units on the market that the company would consider it, Capps said, “No, we go forward, not back.” Not a burn so much as a flash roast under the engines of a rocket down at Cape Canaveral...
In the name of even-handed reporting, here's the reason Capps gave. “It makes more sense for us to invest in the next-generation tech”, he said. “There have been shops that have done it.
Red Steel was a launch title and that was on Unreal Engine. So it's been done. How you take an engine that's all based on shaders and materials and run it on hardware that doesn't support shaders is just impossible. It's about as easy as PSP for us. Maybe it would make sense, but it makes more sense to invest going forward.”
Capps also praised Nintendo's first party software, despite saying, “
Zelda I really didn't enjoy on it. They back-fitted the control scheme on it, it was better on the GameCube.
Mario, I wish there had been a button instead of wiggle and all that kind of ****.” Paradoxically, he said, “Well everything they do is good!” when being told that
Wii Fit looks promising.
Capps also indicated that
Gears of War 2 will be over 10 hours in length, saying, “We have extremely highly detailed environments, watercooler moments and tight narrative that takes you through a roughly linear path over a period of, we'll call it 10,12,14 hours, whatever it ends up being. I don't know.”
Source: IGN