The issue of a single gaming platform has raised its head once again as two of the video game industry's biggest players - and as such rivals - have put out a call to collaborate. But this isn't some strange, WWI Xmas-like pact, it's about in-game advertising. Within the call is the assertion that revenue raising is being held back by too much consumer choice in hardware.
According to the Online Daily Media website, "Activision, Electronic Arts and Double Fusion issued a call to action Tuesday during a panel discussion at the OMMA Global Hollywood conference. The move invites key ad agencies and video game publishers to form an organization that would assist in driving collaboration across the industry".
Double Fusion is a company that provides in-game ads for Eidos, 2K Sports, THQ and Midway among others. It does not provide the service to EA, which announced a new deal with
Microsoft-owned, Massive this week.
According to the report, all was not an entirely unified oneness, however, as "Panelists stood divided on whether the current consortium, the Interactive Advertising Bureau (IAB), has adequately supported--or could provide future support for--ads in video games."
One thing was clear, however, none of the big players appreciates the bother of multiple platforms. Too much consumer choice, it seems, is bad for selling ads.
This, of course, takes us back to comments made by Gerhard Florin, EA's head of international publishing , in October
last year when he said, "An open, standard platform which is much easier than having five which are not compatible…We're platform agnostic and we definitely don't want to have one platform which is a walled garden."
Back in October, we thought this was all about gaming choice, but apparently it's about the cash.
"Panelists said it's inefficient to expect buyers to purchase media insertions from several sources", said the report. In short, it's a pain in the backside to have to fill out a piece of paper ordering adverts on PlayStation, Wii and Xbox 360... when one insertion order would be less hassle. Well, at least the trees would celebrate.
Before we go, we thought we'd also like to give you an idea of how Double Fusion sees you, the gamer. Here are some choice cuts from
its website:
"Most gamers believe that ads in games add to the realism and overall experience of playing video games and can have a positive impact."
We love the use of 'most gamers'.
"To gamers, it’s a billboard in a sports arena that adds authenticity, a storefront on a virtual street that makes it seem more realistic, or a soda they can almost taste. The creative possibilities are endless and only increase as technology moves forward."
"A soda they can almost taste"? Name that game... we can't.
"Like in Def Jam Fight for New York, we had to use the Sidekick to check our messages and listen to our voicemails, I like that, that's why I went and got myself a Sidekick 1."
Okay, the idea we were being sold previously was that in-game ads helped fund game development therefore increasing creativity and absolutely not diminishing choice. Have the goalposts shifted? Or are we seeing the reality? Your thoughts in the Forum please.
Source: [url=http://publications.mediapost.com/index.cfm?fuseaction=Articles.showArticleHomePage&art_aid=78831]Online Media Daily
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