So, Kotaku has been lead to believe by "Sources within Microsoft who were very close to the (
Goldeneye 007) project" that President and CEO of Nintendo, Satoru Iwata, is apparently the man to blame for the fact that you won't be playing
Goldeneye 007 on your Xbox 360.
The website also points out that this is, "despite a proposed deal from Microsoft that would have seen not only
GoldenEye released on the Virtual Console but other, unspecified Rare games... as well".
Released on 'Virtual Console'? We thought this whole deal was about
Goldeneye 007 appearing/not appearing on Xbox Live Arcade.
Anyway, let's call that a slip of the finger for now. Apparently Iwata didn't want a game developed by a company partly-owned (as Rare was at the time) by Nintendo appearing on a competing system. Aside from the obvious question of hard cash, why would Iwata get so involved?
Also, you would have to ask yourself, "Why would Nintendo want one of its games on a Microsoft system?"
You may also respond to yourself, "Well, Microsoft owns Rare, has done since 2002, so it must own all the Rare developed IP?"
You would, of course, then have had to go back to the agreement signed between Microsoft and Rare in 2002... back... back...
...back to when SPOnG's own Stefan Walters broke the
world exclusive regarding the deal. Back in September 2002, Nintendo still owned 49% of UK-based Rare.
Later that month we reported that, Rare founders, the Stamper brothers "bought back 49 percent of their shares from a no-longer-interested Nintendo, Rare has sold the entire company to Microsoft for $375 million".
However, also that month we reported the following key statement from Nintendo regarding any decision to sell Rare:
"Although Nintendo doesn't comment on rumours or speculation by the media, we can tell you that Nintendo has made the decision not to request Rare to make any further exclusive games for the Nintendo GameCube.
"Star Fox Adventures, which was jointly developed by Rare and Nintendo, will launch as scheduled on September 23 and will remain exclusive to the Nintendo GameCube. Nintendo's other great franchise characters such as Donkey Kong also will remain exclusive to Nintendo."
So, 'great franchise characters' remained exclusive to Nintendo. What about licensed IP such as a movie or literary character; such as James Bond? Again, Nintendo not Rare signed the deal for the movie tie-in, then called on Rare as the developer. This means that Nintendo retains the rights.
As for Iwata nixing the deal, well, the entire Rare sale appears to have been
a sour experience for the great man. At the time we reported the following, out of character snipe from Iwata:
"They take too much time with product development to generate meaningful results for us," hinting that Microsoft may encounter similar problems with the development outfit. This follows Iwata's assertion that Rare has only been accounting for around 1.5 percent of Nintendo's earnings.
Maybe he retains the same bad taste? Or maybe it was just bloody obvious to him that a major Nintendo game, with a movie tie-in deal signed with a third-party, really shouldn't be making someone else money?
The saga rolls on...
In the meantime, we have contacted Nintendo to discover exactly when
Goldeneye 007 will be coming out on Virtual Console.
Source: Kotaku