Nintendo & Bungie: No Plans To 'Reach Out'

Wii hard drive on the way

Posted by Staff
Perrin Kaplan: Too orangey for crows...
Perrin Kaplan: Too orangey for crows...
Following Halo developer, Bungie Studios, recent parting of the ways with Microsoft, some people had placed the number 2 next to itself, separated them with a plus sign and come up with the number 5. Here's how that worked: Bungie is based in Redmond + Nintendo is based in Redmond = Bungie WILL develop games for Nintendo.

However, Nintendo has recently said that it has no plans to work with them at the moment.

Speaking in a recent interview, Nintendo's U.S. vice president of marketing, Perrin Kaplan, said:

"We don't have any plans to reach out to them at this juncture. No, Nintendo's got it's hands full... I think it comes down to innovation and creativity. I think they [Bungie] would have to present what it is their idea would be... You know, we love all good innovative companies but we don't have any plans on the table right now with Bungie."


The partnership would have been a gamer's wet, nay, sopping dream come true. Indeed, unsubstantiated (and wildly preposterous) rumours have been doing the rounds for a while now of a Halo DS title.

Kaplan also gave the barest sliver of a hint that a hard drive - or at least some kind of alternative data storage option - might be on the way for the Wii. Asked where downloadable WiiWare games will be saved to, she paused and said, "Hmm, you just asked me a good question." The indication would seem to be, "We don't currently have a solution to that problem that we can talk about." She quickly backtracked, however, stating when pushed, "You?ll just have to have a lot of extra cards." Doesn't sound like a very good answer to SPOnG...

Source: MTV Multiplayer
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Comments

OptimusP 23 Oct 2007 17:10
1/5
And why would Nintendo work togheter with Bungie? They're poised to be the next Rare. More talent leaves after each major game released and they need more people and more money to make each succesive big game...

Nintendo has enough insight in that kind of internal decaying process inside teams to know it does not need to work togheter with Bungie. Nintendo likes to buy the internal structure of the a company, not the name which MS likes to buy.
Smelly 23 Oct 2007 17:35
2/5
Yeah.. be a silly thing to do.

The only reason the pile of skank which is halo sold so much and go so high reviews is down to microsofts marketing budgets.

With nintendo's (practically non-existent) games marketing it wouldn't have sold f-all (be another metroid)
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deleted 23 Oct 2007 20:06
3/5
Smelly wrote:
Yeah.. be a silly thing to do.

The only reason the pile of skank which is halo sold so much and go so high reviews is down to microsofts marketing budgets.

With nintendo's (practically non-existent) games marketing it wouldn't have sold f-all (be another metroid)


What??, Halo wasnt made through marketing the orignal Halo was one of the best FPS games to grace console and thats what sold it, sure its sequels have been marketmadness but they have sold also on the back of the first games success, as for Nintendos so called none exisitant marketing, do you ever watch Channel 4?(unless your a US Cit), pretty much everything on there is sponsered by DS or Wii, or Nintendogs!,

As for nintendo and Bungie not working together anytime soon, its because they dont need to, they dont really need a Halo on Wii or DS as it sells with what it has, sure one would be nice but it isnt a requirement, and nintendo is focusing on new and original dev at the moment and perhaps see that bungie isnt offering that yet.
OptimusP 23 Oct 2007 22:53
4/5
Are you mad? Halo the best FPS to grace consoles in a long time...what's so great about a game whose every aspect can be traced down games 5-8 years older and did it better then, have incredible boring and repetitive level-design that would shame some N64-games and with a main charater my cripple grandmother could outrun.

Not to mention the most redundant, over-complex and useless "new" control scheme ever.

All the other points are valid in my opinion though ^^
PreciousRoi 24 Oct 2007 02:05
5/5
OptimusP wrote:
Are you mad? Halo the best FPS to grace consoles in a long time...what's so great about a game whose every aspect can be traced down games 5-8 years older and did it better then, have incredible boring and repetitive level-design that would shame some N64-games and with a main charater my cripple grandmother could outrun.

Not to mention the most redundant, over-complex and useless "new" control scheme ever.

All the other points are valid in my opinion though ^^


Whose every aspect...blah blah blah. LIES. And irrelevant in any event. What makes Halo great is precisely the same thing that Nintendo does, and they mistake for actual innovation. Take a bunch of things that other people have done before (better? I think not.), package them attractively, market agressively, let everyone assume what they will, exude scent of roses. Lather. Rinse. Repeat.

And hes not supposed to be Sonic the bloody hedgehog, hes a (admittedly modified) human being in a metal suit. Its not Unreal Tounament, we get it. Thank the FSM. Personally, I think a lot of people might have been attracted to the slower pace of the Master Chief's meanderings. It made Halo more approachable for the uninitiated. I know several people (non PC gamers) who found Unreal Championship's frenetic pace off-putting to the point of it being not fun.

Halo System Linked Slayer on Hang Em' High remains one of the high points in my gaming history. Also something I spent an inordinate amount of hours doing...not that it was my idea (or that I minded)...they just really, really liked that map. It was gloious carnage. We shall not see its like again, for some of the heroes of old have fallen. Nothing the N64 and its piece of s**t controller ever...EVER...could have approached this.
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