Speaking at Games Convention in Leipzig, Valve's founder Gabe Newell said that the Wii is a more important piece of hardware than the PS3 or Xbox 360.
To be exact
†, Newell said:
“I think the Wii represents more of a challenge because of its input. You can think of the Xbox 360 as pretty much a PC and a PlayStation as kind of a PC...
“You can’t think of it as graphics, CPU, texture bandwith scaling, you have to think of it as more fundamentally, and I think it’s more valuable. I think it’s more interesting than just graphics chip – CPU combination. It’s the machine I have at home. The fact that we don’t have anything in development on it even though it represents big opportunities as a whole, it’s an obvious hole in our strategy.”
Newell also said that Microsoft's decision to only support Vista with its DirectX 10 graphics API, at the exclusion of XP, is a mistake
††. According to an
online survey by Valve, only one in fifty Steam users has a DirectX 10-compatible graphics card. This, he claims, is causing developers to shy away from making use of DX10. As neither the PS3 or 360 make use of Shader Model 4.0 graphics tool for DX10, only a few developers are using it, Newell says. Bear in mind that DirectX 10 is not available on Windows operating systems earlier than Vista.
Speaking about Valve's own development choices with regards to DX10, however, Newell didn't paint an altogether dark picture. “Right now with the flexibility of DX9, we can take advantage of DX10 hardware functionality through DX9", he said. "There are far more customers with DX10 hardware running on Windows XP than Windows Vista. If you’re going to try to take advantage of that hardware, your customers are telling you, make sure it works on DX9 API.”
Valve's
Half Life 2: Episode 2 is set for release on October 12th.
†Source: Game Informer††Source: heise online