John Carmack Talks Nintendo Quake Arena

Rumoured,1999 Multiplayer Quake game in your hand.

Posted by Staff
Oi! John Carmack: That's not a DS.
Oi! John Carmack: That's not a DS.
One of the more interesting rumours from id’s Quakecon was that the millionaire id games programmer John Carmack may be working on a version of Quake Arena for the DS.

The information was given by John Carmack who said that he “may” be working on a version of the 1999 PC game for the Nintendo handheld. He then said "I'm pretty sure I'm going to make that one happen," before saying that he would like such a game to be limited to a Doom-style control scheme with use of the D-pad only and not “touch controlled” like Metroid Prime: Hunters.

While no firm plans are yet in place the DS does seem to be a good platform for the 90’s multiplayer Quake game as it has the graphical power for such a game and its online ability would allow for large mulitplayer sessions.

Other tidpbits from Quakecon include Quake Wars being dated
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Comments

DaPistolPat 7 Aug 2007 10:05
1/2
Holly crap this might be the first of many talks of Nintendo and ID happenings. I sure hope they announce a new online multiplayer fps for nintendo or just quake 4, that would be just as awsome as this possible happenings. You, see Nintendo has some secret they are supposed to be announcing sometime around September.


A little bird told me this make of it what you can.





Wii Bläck Edition | System

Specs

CPU och GPU - 768 pm Endogenous+Cathexis

CPU - Endogenous/Broadway
Specially designed Nintendo/IBM PowerPC-based (POWER7) CPU 5 symmetrical cores each clocked at 4.2 GHz
5 hardware thread per core
2 VMX-512 vector units per core
256 VMX-512 register per thread
Special support for SMT (Simultaneous Multi-Threading)
5 MB L2 cache
5 MB Scratchpad

CPU Mathematical Performance
• 19 millliard individual product operations per second

GPU - Cathexis/Hollywood
Specially designed Nintendo/ATi/Riken-graphics processor
1285 MHz processor
512 MB embedded GDDR5-memory (design state)

POLYGON PERFORMANCE
638 Trillion Triangles per second

PIXEL FILL RATE
64 gigasamples per second

SHADER PERFORMANCE
192 milliard shader operations per second

MEMORY
768 MB PTRAM (pentapolar transistor RAM) by Riken
128 MB 1T-RAM by MoSys
900 MHz DDR3 SDRAM

BANDWIDTH
58.4 GB/s memory by interface bus
768 GB/s memory-bandwidth by EDRAM
78.9 GB/s front-side-bus
Unified Memory Structure

STORAGE
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24x Mental Ray Disc (Mental Images/Autodesk/Matsushita/Nintendo) 2 TB
1 GB Flash-memory for Virtual Console-games
Memory Card standard 64 MB

I/O
Support for up to 12 wireless Wiimotes per machine (can be linked for additional support)
Two USB 2.0-ports
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Two Memory Card Ports

Optimized for Online
Direct, from the beginning access to Nintendo Déjà, Nintendo Wi-Fi Connection
Intergrated Ethernet-port
Ready for Wi-Fi: 802.11a, 802.11b och 802.11g
Optimized for 4G

DIGITAL MEDIA
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HIGH RESOLUTION
All games support 480p, 720p and 1080p (some games support 2160p), viewed in 4:3, 16:9 or 16:10, anti-aliasing (FSAA)
Support for Standard Resolution

AUDIO
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Dolby Digital Plus
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64-bit audio process
Over 512 audio channels

Layout
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Cooling via an air-Thermosiphon-process (soundless)
Weight: 1.95 kg
Color: Matte or Glossy Black
Tim Smith 7 Aug 2007 11:17
2/2
DaPistolPat wrote:
You, see Nintendo has some secret they are supposed to be announcing sometime around September.

....

A little bird told me this make of it what you can.


Any clue as to which tree this little bird lives in?

Cheers

Tim
tim@spong.com
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