Speaking to SPOnG in, BioShock's Ken Levine explains - among other tidbits you'll be able to read in the full interview coming later today - that the Art Deco look of the game was not his first choice. The game not only changed following a meeting with his "corporate master" but the creative juices were also given ample time to flow.
Says Ken, "Well, actually, it wasn’t from the word go – it took a while for us to get there. A few months before E3 last year, we did a prototype, and I brought it to my new corporate masters at Take 2 and I showed it to them, and they asked me what did I think. I said: “I think it’s terrible actually, and we need to start over.” The great thing about having a company like Take 2 is that they said: “OK, go ahead and start over.”"
So, maybe the recent news of GTA IV's slipping into next year is more corporate policy than corporate cock-up.
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