Jodi Daugherty is Nintendo of America’s senior director of anti-piracy - and Jodi is pissed (off). Not content with running a team of five (we're sure hand-picked) operatives in the never-ending battle against the producers, sellers, procurers and users of Wii mod chips, Jodi's called in the shock troops of the U.S. Immigrations and Customs Enforcement.
Don't for one moment think that modifying your own Wii that you bought with your own cash (or were presented with by your aunty) is a game. It's not. Your Wii is Nintendo's intellectual property, and Jodi's Team (we like to think of them as Team Nintendo Of America - Wii Police) are pleased as punch that the customs guys (we like to think of them as U.S.I.C.E., but they like to think of themselves as ICE) have issued 32 search warrants in 16 states to clamp down on the filthy trade in chips; mod chips that is.
According to Forbes magazines, "ICE declined to release the names of those targeted but said they are allegedly responsible for importing, installing, selling and distributing foreign-made devices smuggled into the U.S."
Yes, "foreign-made devices smuggled into the U.S." - this is through the looking glass, people!
Jodi, possibly having returned from a small room with a single, very bright lamp and a phone book wrapped in a pillow case, pointed out that, "Piracy losses for Nintendo and its game developers and publishers likely totalled $762 million last year alone."
Things don't stop with Jodi and the team though - this is a job for Homeland Security as well, "Illicit devices like the ones targeted today are created with one purpose in mind, subverting copyright protections," said Julie L. Myers, assistant secretary of Homeland Security for I.C.E, who continued, "These crimes cost legitimate businesses billions of dollars annually and facilitate multiple other layers of criminality, such as smuggling, software piracy and money laundering."
Seriously though, folks, remember that modding any console is a crime according to the Digital Millennium Copyright Act of 1998. The Entertainment Software Association (E.S.A) estimates that it costs the industry $3 billion every single year - and that's money that could be spent on developing games that aren't simply rehashes of old franchises or tedious movie tie-ins.