Richard Garriott On The Future of MMOs

On proper combat, storytelling, dynamic environments and more

Posted by Staff
Garriott at E3 2007
Garriott at E3 2007
Online gaming legend Richard Garriott – he of Ultima Online fame and, more recently, the developer behind NCSoft’s mighty sci-fi MMO Tabula Rasa – spoke to the gathered horde at the Develop conference in Brighton earlier today, touching on the recent NCSoft/PlayStation deal and discussing the future of the MMO genre.

Garriott remained tight-lipped about the recently-announced PlayStation/NCSoft deal, merely stating that NCSoft should be announcing more specifics about what is in store for the future of PlayStation 3 online gaming closer to the end of this year.

SPOnG was lucky enough to catch up with Garriott for a full demo of his genuinely groundbreaking sci-fi MMO Tabula Rasa at E3 recently.

Summing up why Tabula Rasa was so important for the development of the MMO genre, Garriott told SPOnG that: "Tabula Rasa is basically very different in terms of combat, dynamic battlefields and the way we utilise story. I would argue that for the last ten years almost all MMOs have been built as refinements of the Ultima Online and Everquest models. I’m a big believer that once Tabula Rasa comes out that people will use this more fast-paced type of combat, the dynamic battlefields and the in-depth storytelling – even in an MMO space – and I would argue that a lot of MMO developers will probably follow this model for the next ten years."

[url=http://spong.com/feature/10109623]You can see the full Tabula Rasa E3 interview right now on SPOnG.
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