Is Metroid Prime 3 Better Than Halo 3?

Biggest revolution in FPS gaming since Halo.

Posted by Staff
One of the games we are willing to physically fight to get hands-on time with at E3 is Metroid Prime 3: Corruption (pictured here), due for release on Wii later this year.

A US magazine has just published its first impressions of Metroid Prime 3: Corruption, claiming (somewhat unsurprisingly) that it is very much aimed at the hardcore gamer and Metroid fans, but still accessible to newcomers due to the very accessible motion controls. The player uses the Wii Remote like a gun while moving with the Nunchuk, kind of like a much-improved version of Red Steel's controls. Much improved.

Here’s some more details Play magazine’s first impressions revealed (spoiler warning!):

• The controls supposedly work better than a dual joystick setup, with super sensitive pointer in “advanced mode”. To perform a Visor Switch, players hold minus and flick the Wii-remote in different directions.
• The game has a good difficulty curve by the time players reach the end of the opening level.
• It features larger environments, bloom lighting and improved textures over past Prime titles.
• In the first level, Samus is attacked on a spaceship while meeting with the captain. Expect it to be action-packed and complete with Ridley boss battle at the end.
• The second level has a floating city with a lot of exploration.
• Back-tracking has greater value than previous Prime titles.
• Play says it could be the “biggest revolution in FPS gaming since Halo”.

source: Play/ GoNintendo

Comments

Showing the 20 most recent comments. Read all 23.
bob 25 Jun 2007 12:27
4/23
Dont care i won a Wii60 il get both.
Joji 25 Jun 2007 13:07
5/23
I haven't played as much of the Metroid games I have, but I'd check this out for Wii. Would be nice if it stole Halo 3's thunder but the competition is high besides that.

Should be interesting to see how it plays online besides the single player. I really hope Retro deliver the goods as Wii needs more online games.
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LUPOS 25 Jun 2007 13:09
6/23
Play?! seriously fellas, anything play says is about as reliable as the opinion of audence member #13 in one of those Ron Popeal food dehydrator infomercials.

These are the same shills who gave sonic 360 a near perfect score during their "exclusive review". The only review available before the game hit shelfs. They called it "the rebirth of sonic". Not to rag on prime 2, as I'm sure it's great, least is was when I played it, but I don't take anything Play says at all seriously.

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zoydwheeler 25 Jun 2007 14:50
7/23
This is good to know. Neither do I now, as I trust your judgement.
hollywooda 25 Jun 2007 15:34
8/23
Is brown the new black?
OptimusP 25 Jun 2007 16:44
9/23
No no, brown is the new realism, brown and excessive use of bloom.

Offcourse Crysis will change that...making Jungle the new realism, Jungle and waterphysics nobody needs
Tyler 25 Jun 2007 19:06
10/23
what is this s**t "Play says it could be the “biggest revolution in FPS gaming since Halo”. Halo wasnt a revolution at all, it was just a downgraded version of N64 FPS with current-gen graphics. Couldnt dual-wield, couldnt hold more than 2 guns, what the f**k is that. You could do all that and more in Goldeneye 007 which is THE revolutionary FPS, not Halo. Of course Metroid is a more intense and explorative shooter than Halo, and I do believe it is and will be better than any Halo game.
OptimusP 25 Jun 2007 20:33
11/23
Halo was a revolution. It showed everyone how to make FPS-games easier, slower, more laid-back and more attractive to crowds who did not play FPS's because of the high competition atmosphere FPS's like Unreal, Quake and the like breath out.

Notice i didn't say more accessible, because dual analog control is probably the most inaccessible way of control the gaming industry has conceived as in...ever.

But I do agree that the real console-FPS that needs to be beaten is Goldeneye. Halo doesn't wave a stick to the masterpiece that is Goldeneye. Metroid Prime on the other hand is not your standard FPS. It's a third person action-adventure RPG (like a sci-fi version of Zelda) game that happens to be in first-person because it matches the gun-action more.
Ditto 25 Jun 2007 20:39
12/23
OptimusP wrote:
Halo was a revolution. It showed everyone how to make FPS-games easier, slower, more laid-back and more attractive to crowds who did not play FPS's because of the high competition atmosphere FPS's like Unreal, Quake and the like breath out.


As far as I'm concerned Halo added nothing to the genre - I really don't see anything in Halo that hadn't been done in previous games...
LUPOS 25 Jun 2007 21:09
13/23
Adam M wrote:
As far as I'm concerned Halo added nothing to the genre - I really don't see anything in Halo that hadn't been done in previous games...



How bout halo did all the things it did.... "well". That always struck me as important. The tank bit in golden eye was trash. Fun cause it was a tank... but truthfully it was really lame.

Also the 2 weapon limit and always having a mele rather than switching to it. Gave it a very unique feel compared to all the other PC shooters being ported to consoles. I understand people not loving the games like I and many others do, but playing it off like it's just some standard ho-hum game in just dishonest.

Why am I always the resident apologist for this game :/
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Smelly 25 Jun 2007 22:00
14/23
comparing metroid to halo is like comparing mario to oblivion. Both are completely different types of game.

metroid is a exploratory adventure with platforming and first person shooting, etc etc.

halo is a generic shooter.

RiseFromYourGrave 25 Jun 2007 22:41
15/23
but surely, even acknowledging its bright ideas, revolutionary is a tad strong when talking about halo? halo may have contributed to making other fps games since better through whatever improvements or standards it may have introduced, but halo always felt like a step rather than a leap in copmparison to the half lifes, dooms and goldeneyes. revolutionary is pretty much as strong a word as you can get when it comes to talking about videogame ideas, just seems to me halo isnt exactly in the far deep end of the genre-changing-idea pool and subsequently not worthy of the word revolutionary.
Jordan 25 Jun 2007 23:01
16/23
I hope the control scheme is better than the first two MP games... That whole "stop moving and hold a button to look up and down" was soooo.... 1996.

OptimusP 25 Jun 2007 23:10
17/23
Really, if Halo was launched in it's original state only on PC, nobody would have bothered with the game like now and it would have been looked at as a solid 7/10 game that needed more polish and less repetitive leveldesign.

But because the game was the only good game for a new console and used a new control method that by that time looked like a viable alternative for the mouse-keyboard combo (biggest joke ever in my eyes)...tadaa! it gets mentioned in the same phrases as Mario, Half-Life and other benchmark setting names.

And Lupos, well...i blame it on your yankiness really. Shooter-game starring a sci-fi GI Joe and you can drive jeeps in it...yankee-food in gaming form right there :p.
Hypnotoad 25 Jun 2007 23:59
18/23
As far as the FPS genre goes, a huge component has always been graphics. Look at all the classics through time - Doom, Halflife, Farcry etc. each not only attempted to regig/revolutionise the genre via some new gameplay aspect (Doom with 360 look, HL with story and later physics) but also pushed the envelope through better AI & always graphics.

Now while Metroid Prime 3 on Wii might be revolutionising the way the game is controlled (and I'm being generous there - every attempt I've experienced of the Wiimote controlling FPSs has been flatout bad) there is no way it'll even be graphically on par with Riddick on Xbox1. AI wise, well the Wii simply doesn't have the power to calculate the complex processes we take for granted in FPSs these days and well you'll have to forget about physics too.

So better than Halo3? If you insist on classifying them as the same caliber of game, then not a chance. Halo 3 will be pushing the envelope graphically (HD), incorporating better AI than we've ever experienced & undoubtedly have a surprise or two worth of innovation to boot (4 player coop over live anyone?).

Will MP3 be a good game? I certainly hope so for all the Wii fans out there - you're due. Better than Halo3? Laughable & delightfully controversial, sure to get a large number of posts which will be good for biz, right SPOnG?
OptimusP 26 Jun 2007 08:28
19/23
Good thing graphics never matter, AI's seem to get stupider and more predictable with time and Metroid Prime 3 isn't a FPS, It's sci-fi Zelda in first-person and with some shooting. All you just said has become irrelevant.
hollywooda 26 Jun 2007 09:17
20/23
"Good thing graphics never matter"
Yer that what people with ugly girlfriends say.

For me the Wii mote just doesnt work on games that require any real accuracy all the FPS
games so far on the Wii have been a shambles. But lets at least wait till the games are out before we give them a kick in.
soanso 26 Jun 2007 09:55
21/23
hollywooda wrote:

For me the Wii mote just doesnt work on games that require any real accuracy all the FPS
games so far on the Wii have been a shambles.


All those games look like they've spent 15 minutes working on tagging on token wii control bits. Ok Red Steel was made for Wii but it never looked like they got it right.
Some of them looked shocking. Far Cry anyone?
Maybe spending the extra time that they have on Metroid might pay off
Joji 26 Jun 2007 13:14
22/23
Can't judge these games til they are out. Metroid will benefit from the Wii controls. I don't agree about FPS Wii controls bit, as you'd have to play them all to get a good idea of that, and how many of us have done that? Agreed Far Cry was a rushed pile stuff, Red Steel could have done with more work, Goldeneye, Half Life all added to the FPS pool to help grow it. I can't say Halo has done that much like them.

Wii has other controllers for these games if you aren't happy with the normal Wii controls.

Halo as a series tells an okay story based game, I'll be glad when its over though. I just feel Bungie need to give the series a break and do something else.
LUPOS 26 Jun 2007 13:38
23/23
RiseFromYouGrave wrote:
but surely, even acknowledging its bright ideas, revolutionary is a tad strong when talking about halo? halo may have contributed to making other fps games since better through whatever improvements or standards it may have introduced, but halo always felt like a step rather than a leap in copmparison to the half lifes, dooms and goldeneyes. revolutionary is pretty much as strong a word as you can get when it comes to talking about videogame ideas, just seems to me halo isnt exactly in the far deep end of the genre-changing-idea pool and subsequently not worthy of the word revolutionary.


Ok, half life told a good story, which was a big change. Doom... was wolfenstein with better graphics and more "oooo cooool". Golden Eye was a very fun and awesome game but I feel like it gets a bit more rose colored glasses treatment than it deserves. Compared to other FPS's on the PC at the time... half life?... it really wasnt anythign that special. What it was, was an amazing CONSOLE fps that finaly gave your average gamer the chance to experience the magic of deathmatch. It left a lof of good memories for a lot fo peopel, myself included, but plenty more peopel where already playign quake and unreal and even doom and laughing at us kids. Now the same people who ate up GE with a spoon are mocking Halo supporters cause "oh if it where on pc it would just be some ho hum average shooter!".

it's like this, Halo did dual analog really well. Many games following halo and even before it (dual shock on ps1?) did it horribly. Bungie Nailed that. They also introduced a level of strategy into run and gun gaming by giving such a wide variety of weapins while limiting the number you could carry. While epic was coming up with innovations like "STEARING A NUCLEAR F*&$ING MISSILE INTO YOUR ENEMIES @$$ HOLE!!!!!11", Halo did things that added a lot of depth to the game play. The same goes for the vehicles. I dunno how many times I had to hear people gushing about being able to awkwardly run around liberty city and then repetitively steal a car and the awkwardly drive around liberty city over the same 5 generic looking pedestrians over and over. Innovative! The GTA games did, and for the large part still do, play like s**t. As far as control crackdown is worlds better but even its lock on is kind of retarded a lot of the time. Halo vehicle controls where very different but they made sense and played very well.

OptimusP wrote:
And Lupos, well...i blame it on your yankiness really. Shooter-game starring a sci-fi GI Joe and you can drive jeeps in it...yankee-food in gaming form right there :p.


So that's what u Euros love Zelda so much then? Buncha tights wearing forest prancers! ;)
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