Movie-style cut scenes should go according to Paul Jenkins, the writer of 2K's upcoming comic adaptation
The Darkness.
In a recent interview, Jenkins opined, We should ... try to get rid of those movie-style cut scenes because they force you to interact differently with a game you've previously been playing - turning it into a film, rather than a videogame.
Developers like Square Enix might disagree, as stunning cut scenes are a stock element for the likes of its
Final Fantasy series. SPOnG's also worried that it might result in publishers having to use actual in-game footage for their trailers...
One thing that SPOnG can wholeheartedly get behind, however, is Jenkins' suggestion that load screens be dealt with more creatively. Explaining how this was addressed by developer Starbreeze in
The Darkness, he said:
...one of the ideas to overcome the problems of load screens was to have a character delivering a monologue to hide the fact the game was loading a new level. The monologues are important because they move the story along in what would normally be dead time for most games. I think all developers should be working to get rid of load screens.
Jenkins also took a bit of a dig at critics of violence in games, saying, it irritates me to hear these people that purposely get on their high horse and start criticising the amount of violence in video games. Invariably these are the type of people that end up being found in a hotel room with a donkey and a tub of Vaseline.
SPOnG has always found getting live farmyard animals into hotel rooms to be problematic, so in that respect at least we salute anti-gaming crusaders for their resourcefulness.
To find out more about
The Darkness visit SPOnG's
dedicated game page. For those confused by our subtle use of sarcasm, SPOnG actually feels that, by law, game play should be included in trailers. Thank you.Source: IGN