It has been confirmed that every online Wii game will need a unique friend list. This means that every list will have to be built from the ground up.
A representative of GameSpy, the company providing the Wii's online multiplayer service, said, "GameSpy's technology does allow for features that could span multiple games. With the Nintendo Wii, however, the multiplayer features are title-specific." The rep went on to add, “for the Wii friend lists are game specific”.
This is a problem shared by the DS, for which a new friend list must be painstakingly built from the ground upwards using long and unwieldly codes.
This compares - badly - to unified friend lists on both the PS3 and Xbox 360. The lists on these two consoles are stored in the consoles' firmware and can be instantly used for any online game.
SPOnG contacted Nintendo to find out why a unified friend list can't be used for the Wii but no comment was available at the time of press.
It's frustrating enough that Nintendo is taking
so long to roll out its online multiplayer service. Now we're being told that a company that has positioned its next-gen offering as the most accessible and user-friendly will provide an online service that will prove the most unwieldly on the market.