Speaking to SPOnG in an
exclusive interview today, Real Time Worlds and
Crackdown producer, Phil Wilson, refused to deny that further
Crackdown-based gaming glory is coming round the corner.
During the interview, Wilson also tells us why there is far more to
Crackdown Achievement than simply killing bosses, “When I hear people say they’ve finished the game, they usually mean they beat all the gang bosses... If you got a 35 or 40% on your next exam would you be proud of that achievement?"
He takes a cold, hard look at the games world – and specifically at the furore kicked up by the
Halo 3 demo’s inclusion on
Crackdown, “We of course felt really good about the game we were developing, but we knew there would be some naysayers out there. Aren’t all gamers a bit cynical after all?...”
There’s also lots of inside info regarding the development of
Crackdown… just for one example, “All we knew was that we had created a chemistry set. How players combine the various elements was something we knew we couldn’t control or plan for…”
You can read the full interview right here.