Killing Bosses Is Less Than Half The Story

Producer tells SPOnG of influences, Halo 3 demo saga and more…

Posted by Staff
Killing Bosses Is Less Than Half The Story
Speaking to SPOnG in an exclusive interview today, Real Time Worlds and Crackdown producer, Phil Wilson, refused to deny that further Crackdown-based gaming glory is coming round the corner.

During the interview, Wilson also tells us why there is far more to Crackdown Achievement than simply killing bosses, “When I hear people say they’ve finished the game, they usually mean they beat all the gang bosses... If you got a 35 or 40% on your next exam would you be proud of that achievement?"

He takes a cold, hard look at the games world – and specifically at the furore kicked up by the Halo 3 demo’s inclusion on Crackdown, “We of course felt really good about the game we were developing, but we knew there would be some naysayers out there. Aren’t all gamers a bit cynical after all?...”

There’s also lots of inside info regarding the development of Crackdown… just for one example, “All we knew was that we had created a chemistry set. How players combine the various elements was something we knew we couldn’t control or plan for…”

You can read the full interview right here.

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