The Chinese government is strengthening its measures to monitor online gaming content. The aim is to stop content that it deems improper.
Should SPOnG point out that when the Chinese government makes a call, major non-Chinese corporations follow suit? And when corporations jump, the ground beneath governments trembles? No, of course we shouldn’t, that’s just old political guff.
The new rules reflect the push by the government to tighten control over Chinese newspapers, television and other media (Google springs to mind). They're designed to prevent forbidden content relating to religious and political issues reaching gamers, although sex and violence may be censored too.
The rules dictate that as well as seeking approval for games prior to release, publishers will have to report to the government on a monthly basis. These reports will have to demonstrate that new content that breaches censorship laws has not been added since the game's release.
China already has in place a
system prohibitive to playing online games such as their extremely popular
Legend of Mir for more than three consecutive hours. After that period the ability of the player's character is halved. After a further two hours the points are cut again to the lowest possible denominator. Players must be logged off the games for five hours before their points are re-set.
The new rules also come hot on the heels of Vietnam introducing new legislation. Since mid-June all Vietnamese internet cafes have had to be located 200 metres from schools. They've also had to be closed from 11pm-6am and under-14s have needed to be accompanied by an adult. Finally, they introduced a system which deducts characters' points after three hours…
The government cited imported titles (which at the end of 2004 constituted 62.5% of online games in China) as having provoked the new legislation. Some of them reportedly contained disagreeable materiel. China currently has an estimated 23 million online gamers.
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