Latest Bully info, plus GTA:VCS Trailer Splurge

That's Canis Canem Edit and Grant Theft Auto: Vice City Stories to you, sonny

Posted by Staff
SPOnG spent a rather enjoyable afternoon hanging out at Rockstar's swanky London offices yesterday, having the oh-so-enviable task of seeing the latest preview builds of Canis Canem Edit (the previously named Bully, PS2, out late Oct) and GTA: Vice City Stories (PSP, out late Oct). Both are truly splendid games, unsurprisingly. Rockstar has pushed the limits of both platforms to deliver two gems for PlayStation fans this coming Christmas.

We'll be bringing you full details on the levels we played next week, as we kindly agreed to not tell anyone about them until some Spanish magazine's exclusive is up. Or something. We might tell our mums and our girlfriends, but even if we do, they'll feign interest as usual, whilst thinking about the stuff they really like such as washing powder, jewellery and stupid boy-bands.

What we can tell you is this; Canis Canem Edit is so far removed from the 'Bully simulator' that the Jack Thomsons of this world have had it pegged for (Based on what? A couple of screenshots?) that it is refreshing to actually realise what Rockstar has made. CCE turns out to be a very well scripted, gently humourous and - dare we say it - deeply emotional game about the universally understood highs and lows of negotiating one's way painlessly through one's schooldays. Well, as painlessly as possible, what with all the bullies, greasers, preppies, prefects, nerds and teachers constantly on your case.

The guys at Rockstar mentioned various sources of inspiration behind Canis Canem Edit, including TV shows and movies such as Grange Hill, Napoleon Dynamite, Dazed and Confused and the classics Porky's and Animal House ("Toga Party excepted!"). SPOnG thinks you get the idea. From our two brief playtests on a few missions, it's one game we look forward to spending a lot of time with next month.

Check out SPOnG's initial previews of Canis Canem Edit and GTA: Vice City Stories to get the full lowdown on how each is shaping up.

One other thing which really stood out for us yesterday, with both VCS and CCE, were the superb soundtracks on both. Shaun Lee, the composer that put together the original audio for Canis Canem Edit has served up the perfect atmospheric soundtrack to accompany your character Jimmy's high jinks, giving the game the feel of a slightly surreal Jim Jarmusch or David Lynch movie. If you can kind of imagine Twin Peaks meets Grange Hill, then you are almost there!

The VCS soundtrack is simply heaven. It could easily be released as a standalone CD compilation entitled, "80s Disco Dreamworld". The game has a hundred licensed tracks, which immediately return the player to 1984 - with plenty of genuine 1980s classics for players to discover as they flip between the in-car radio stations.

We'll update you with more on both titles next week. Oh, and one last thing, because we like to leave you on a Friday afternoon with something nice. Here's a bunch of the latest VCS trailers;

Jump Ship
MPEG4 XviD (3.5MB)
Quicktime (3.8MB)
Windows Media (3.7MB)

Helicopter
MPEG4 XviD (4.2MB)
Quicktime (4.3MB)
Windows Media (4.2MB)

Insane Stunts
MPEG4 XviD (2.8MB)
Quicktime (3.1MB)
Windows Media (3.1MB)

Comments

Chris C 22 Sep 2006 17:47
1/8
the videos don't work, apparently:
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wiiwillwin 22 Sep 2006 20:30
2/8
“HD Gaming starts at 299 Euro” blares out the posters in the shop window of my local Gamestop store, advertising Microsoft's Xbox 360 console. Have you noticed that the magic formula, 'HD', just has to preface everything about both the Xbox 360 and the forthcoming PlayStation 3? Well, I certainly have. And I'm more than a little teed off with the frenzy surrounding what is merely just another in a long line of increases in screen resolution.

The aggressive and incessant push for High Definition by both Microsoft and Sony is something of a smokescreen- a desperate and shrill effort to convince Joe Public that their new consoles have something revolutionary to offer. In my opinion, it's the surest sign yet that much of the games industry has run out of ideas, and instead of turning their attention towards addressing fundamental questions about gameplay, have reverted to technical mumbo-jumbo.

In all of this nonsense about how HD is going to change your life forever, let's just remember that the jump from standard definition (SD) to high definition (HD) is roughly comparable to the jump in resolution between Nintendo 64 and GameCube games. Sure, it's a nice upgrade, and yes, visuals do look considerably sharper- but that didn't stop Super Mario Sunshine being less entertaining and less ground-breaking than Super Mario 64. And what about the fact that PC games have been offering High Definition capabilities for years now? The only reason why this never became much a of a selling point for the PC sector is that they didn't have a snappy title for it. Microsoft and Sony now have that snappy title, and they're milking it for all its worth.

The main reason why HD has become the must-have acronym of the year is because it has a certain ring to it. Sky Sports HD. BBC HD. Gran Turismo HD. It just sounds good. The fact that those two letters refer to a dull technical specification about the number of lines on the screen is entirely irrelevant. You just need it. HD will make your life better. The hype fuels more hype. The HD gravy train is a-movin' and woe betide anyone who misses it. Take, for example, the announcement of Gran Turismo HD for the PS3. Not Gran Turismo 1080p. Surely this is a first- a game title with an addendum referring to the screen resolution. Not only is this frankly ridiculous, it's downright terrifying, because if this is what counts for innovation these days, then perhaps the games industry really has lost it. Even more bewildering is 'Hexic HD', the simple puzzler bundled with the Xbox 360's hard drive. The fact that the game's (basic) graphics appear in a higher resolution means absolutely nothing, yet it is adjudged a big enough leap to warrant inclusion in the name.

Only a fool would claim that better graphics makes for a better game, yet far too much of the gaming community has bought into the HD myth. The wide-spread condemnation of Nintendo following their decision not to incorporate 720p and 1080i/p HD graphics capabilities into the Wii's innards is testament to this. Yet, far too often, the pitfalls associated with HD are forgotten.

Whilst the advent of High Definition is probably the single biggest step forward in television technology since colour, when it is applied to games it becomes something of a double-edged sword. The first problem is the undeniable link between HD graphics and spiraling development costs. HD resolution necessitates massively powerful processors. This has led to the development of complex, multi-core processors as seen in the Xbox 360 and most infamously, the Cell chip in Sony's PlayStation 3. Producing games to take advantage of these processors is exorbitantly expensive- developers require more staff, more expertise, and more time- all of which has pushed development costs through the roof. HD had been one of the biggest drivers of this process.

What does this mean for the average gamer? Less risk-taking, certainly. Publishers, seeking to tighten their belts and reign in costs, will be much less likely to sanction development of niche, original titles. The bottom line? Less Katamari Damacys and more Maddens. And that's a prospect that nobody wants.

What nags me more than anything else, though, is the fact that Microsoft and Sony are heralding HD technology as a revolution in gaming and the defining aspect of this generation. Evidently, this is codswallop- though few have seen fit to say it.

I'm not anti-technology. I love technology, and I agree that HD pictures bring extraordinary clarity to a TV screen. But I think that we need to distinguish between game-orientated technology and graphics-orientated technology. HD is nothing to do with gaming. HD is a means to end, not the end itself- although it is being marketed very differently. I think that the obsessive focus on HD by both Sony and Microsoft reveals a certain cynicism about what gaming is all about. It's about the allure of graphics, a shiny front-end, expensive, glamorous technology- but with no fundamental changes to gameplay, which, handily enough, is the only thing that actually matters in the first place.

Particular criticism is due for Sony, who are blatantly using the vehicle of Blu-Ray Discs in an attempt to win the forthcoming format war with HD-DVD. Blu-Ray cannot deliver gameplay enhancements. Blu-Ray cannot do anything, from a gaming perspective, that standard DVDs can't do- as evidenced by the Xbox 360. This is purely about putting Sony's format into the marketplace quicker than their competitors. Gamers don't benefit- because this isn't about gaming. In fact, it's us gamers who are going to have to pick up the tab, because the inclusion of the Blu-Ray drive on the PS3 is the main reason why the system is going to cost 600 Euro. Yet, millions of us will obligingly give in to temptation and fall to the undeniable allure of these new and exciting technologies- despite the fact that they have nothing to do with gaming.

Finally, I've attempted to put forward the argument that HD isn't the whole solution to bring about better games, but I'm also firmly of the belief that it isn't even the solution to bringing about 'better' graphics. In terms of judging the aesthetic appeal of games, art style occupies a far more important position than polygon count and screen resolution. This was an argument well made recently by a Ubisoft programmer who argued that many Xbox 360 games look visually dull and lifeless despite the impressive 'number-crunching' of the graphics processor. He went on to argue that the Wii can play host to many beautiful games by virtue of their art style, as opposed to other technical indicators championed by Sony and Microsoft. Anyone who's played the SNES classic, Yoshi's Island will know that aesthetic beauty relies principally on art style. This fact is becoming lost in the HD fever.

Many in the Nintendo fan community have been hard on the company for deciding not to take part in the HD circus just yet. I think that they deserve praise and admiration for sticking to their guns and focusing on game-orientated technology (most notably the Wii-mote) over superfluous graphical bells and whistles.

Those who doubt Nintendo's strategy should take a quick gander at the Japanese all-format software charts. Nintendo's DS console, which deliberately shunned elaborate graphics in favour of innovative control mechanics, recently held all ten of the top ten chart places. An awesome achievement.

The DS' worldwide success has surprised a lot of people, many of whom thought that the superior graphical abilities of the PlayStation Portable would be enough to end Nintendo's dominance in the portable sector. It wasn't. Similarly, HD won't be the deciding factor in determining the winners and losers in this next round of the console war.

Let's just acknowledge that HD is indeed the future. It looks great, and will undoubtedly become standard in most people's homes in the coming years. Now, let's shut up, move on and start talking about gaming again.

Mark Cullinane
mcullin@gmail.com

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zoydwheeler 22 Sep 2006 22:02
3/8
Fair points, well made. What's all this got to do with Canis Canem Edit or GTA:Vice City Stories though?
wiiwillwin 23 Sep 2006 05:59
4/8
Nothing. They're not my points it's from n-europe.
PreciousRoi 24 Sep 2006 14:22
5/8
so you won't be offended if I tell you that interspersed with a few fairly obvious, accurate observations, the rest of it is total nonsense, based on a biased starting position and disregard for reality.

Most glaring of which is the position taken that HD is merely the latest in a long line of graphical upgrades. This can easily be shown to be patently false, or at least utter oversimplification.

Game consoles as a rule, are played on televisons. Televisons have underwent only 2 major changes in display potential since their inception, one of which occured prior to the modern game console. Color, and the introduction of A/V inputs. Even a lack of A/V inputs can be worked around. So basically any (with rare exceptions) color television can display the maximum resolution of any game console ever made.

Until HD.

Computers on the other hand, have used televisons in the past as displays, but migrated to monitors as a rule. Monitor technology proceeded faster than televison, but was still one of the most constant pieces of computer equipment. A nice monitor could see you through several video cards, or computers.

In the emerging HD era display technology suddenly became the focus of several evolutions and advancements. Component inputs, DVI, HDMI, HD broadcast content, 16:9 aspect ratio, flat screens, plasma, the line betwixt televison and monitor blurs into unimportance. Consoles play on monitors, computers use televisons as displays, televisons are turned into simple monitors by set-top boxes.

(I know we've had PC2TV capability for a while now, but it sucked, completely unsuitable for regular use. Unrelated, How many televisons in the world never change from channel 3(or 4), except by accident?)

So IN SPITE of the fact that its been made into a "buzz word", and abused or overused, it is as of now the most significant development in console graphics capabilities since color. Thats not hype, thats not spin, thats not propaganda or sales talk, thats fact.

People are understandably upset that having bought a nice new HD Widescreen display, (or seeing purchase of such as a near term inevitability) Nintendo is bowing out of the game to provide HD content this cycle.
tyrion 25 Sep 2006 12:54
6/8
First, you didn't need to post the entire thing. A snippet and a link is more polite for both members of this forum and the original author.

Second, that is the least considered tripe I've read for quite some time. Nobody who has played Burnout Revenge on both PS2 and 360 would ever argue that resolution has no effect on game play. Being able to distinguish oncoming cars with enough time to avoid them effectively gives you twice the width of track to play with.

As PreciousRoi pointed out, HD is the only upgrade to TV display technology that has occurred since the modern console era began. To dismiss it as irrelevant is to dismiss every graphical enhancement to gaming hardware since the era of Space Invaders.

Sure, Space Invaders was fun, but surely the modern game is much more fun?
Joji 25 Sep 2006 13:43
7/8
I agree with a lot of waht is said in that N-Europe post. I get so tired of hearing HD this and that. Sure, its the latest tv upgrade but its also the emperor's new clothes, and its this that is resented from Sony & MS.

Its almost as if you can't be a gamer without HD now, and while I will upgrade at some point, I'm not doing it because of games or films etc, but more so for a larger space saving unit. I'd like a screen to hang on my wall or something. This attitude is no different with my PC, I'm due to buy a new monitor soon to save my eyes and space. I'm sure many will do the same with HDTV.

Righty so, developers should stop acting like spoilt tech brats and concerntrate on making games. Indeed art style does count for a lot but this is quickly forgotten.

HD gaming cost a lot more, paying that much I feel like I've had to pay for a whore. £60 can buy me a new pair of trainers. Praise the lord for ebay.

Fairplay, Tyrion mentions Burnout. I've been playing Burnout Revenge on a 17'' Sony widescreen for ages on PS2. I have played the 360 version and it does look better but the gameplay is still the same. Fun is had regardless of the resolution, same as with PC games when played on my PC in whatever resolution. What's clear is that HD WILL NOT SAVE THE GAMES INDUSTRY FROM CRAP, UNIMAGINATIVE, DIRE GAMES, no matter how you, MS or Sony try paint it.

//////////////


Anyway, back on topic, the more I see of CCE the more I like it. Great preview Spong by the way.
PreciousRoi 25 Sep 2006 19:22
8/8
Joji wrote:
I agree with a lot of waht is said in that N-Europe post. I get so tired of hearing HD this and that. Sure, its the latest tv upgrade but its also the emperor's new clothes, and its this that is resented from Sony & MS.

Resented by whom? Nintendo fanboys left out in the cold, unable to boast of thier own HD capabilities and taunted by HD bullies?

Joji wrote:
Its almost as if you can't be a gamer without HD now, and while I will upgrade at some point, I'm not doing it because of games or films etc, but more so for a larger space saving unit. I'd like a screen to hang on my wall or something. This attitude is no different with my PC, I'm due to buy a new monitor soon to save my eyes and space. I'm sure many will do the same with HDTV.

Which was exactly my point. HD isn't some new technology being forced down our throats prematurely. Its something thats been in the pipeline for some time now, its the very FACT that non-technophiles are beginning to see HD as an inevitable part of their immiediate future that makes "HD" an effective "buzz word".

Game console maufacturers aren't even the worst offenders, at least theres a demonstrable benefit and demand for better graphics. I keep seeing adverts for the local news touting that it is "Now in HD"...who cares?...does it make thier reporting better?...I don't want or need to see those ancient talking heads any better.

Joji wrote:
Fairplay, Tyrion mentions Burnout. I've been playing Burnout Revenge on a 17'' Sony widescreen for ages on PS2. I have played the 360 version and it does look better but the gameplay is still the same.

Being a racing/FPS gamer, I'll tell you in no uncertain terms that resolution has a DRAMATIC effect on gameplay...in racing the farther you can see effectively the more time you have to respond, ditto for FPS. Resolution also helps with suspension of disbelief, all of which equal more fun.

Joji wrote:
Fun is had regardless of the resolution, same as with PC games when played on my PC in whatever resolution.
But HD is potentially more fun.

Joji wrote:
What's clear is that HD WILL NOT SAVE THE GAMES INDUSTRY FROM CRAP, UNIMAGINATIVE, DIRE GAMES, no matter how you, MS or Sony try paint it.

Of course not, only Nintendo can do that, because they have a monopoly on making games that aren't crap, unimaginative, and dire. Thats why the games industry is in so much trouble right now, it could go under any second. Save us Nintendo, Save us from ourselves! Force us to acknowledge that all the games we enjoy playing are worthless save those given us by thine glory.[/sarcasm]


Joji wrote:
Anyway, back on topic, the more I see of CCE the more I like it. Great preview Spong by the way.

Yeah it looks cool.
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