Even before the long-awaited Nintendo press briefing in Tokyo has begun, we can bring you pricing and the release date for the North American debut of the Wii. Showing an inability to read and understand basic embargo paperwork, several major newspapers have synchronised their online offerings with their print-presses, revealing Nintendo's big secret well in advance of the planned coming out party.
The Wii will cost $250 in the US and will go on sale November 19. Nintendo believes it will sell four million hardware sets before the end of 2006 and pledges a minimum of 25 games over launch.
Reports suggest much of Nintendo's focus at all of its looming conferences in the coming hours will be aimed at explaining its strategy of selling games systems to markets beyond that of the traditional gamer.
Wii software will be priced at $50 per game. 30 games will be available via Virtual Console. VC games will cost between $5 and $10.
Nintendo will also outline Wii Media Channels, aimed at generating interest amongst non-gamers. A photo channel will store user's photos online and Nintendo will offer an on-demand news and weather information channel. Nintendo also confirmed that the Opera browser will be a fully-fuctioning web-browser for TV users.
"Our goal is to bring gaming back to the masses," Reggie Fils-Aime, President and Chief Operating Officer of Nintendo of America, said in a telephone interview with a US newspaper. "You see that in our pricing, you see that in the number of units we plan to make available this year and you see that in how we are positioning the Wii to appeal to every member of the household, including but not limited to the hard-core gamer."
Reports also confirm that the hotly-anticipated Super Mario Galaxy will not ship until an unspecified point next year and will not make the Wii launch roster as many had hoped.
"We are including all of these capabilities as part of our overall strategy to expand the gaming market," Fils-Aime said. "Broadening the market is important because it will breathe new life into this business. Otherwise, this industry is moving down a path of being more and more limited to the hard-core gamer."