Next Burnout Will be Next Gen

Fifth Criterion crash-fest will come to PS3 and Xbox 360.

Posted by Staff
Next Burnout Will be Next Gen
It doesn't take the sharpest analyst in the business to notice that when industry behemoth EA gets its paws on a successful license, it uses its momentous might to make follow-up after follow-up.

Few will be surprised to hear that a fifth outing of trophy acquisition Burnout is planned, and is heading for PS3 and Xbox 360 next year. There's no doubt that recent instalments in the sweaty-handed racer have sold by the petrol drum. Speed, spectacle and an eyelid-peeling framerate have all helped shift units, though perhaps none of the new instalments have quite provided the fresh, twitch-inducing, perfection-demanding, breath-holding purity of the original.

Burnout 5 appears to be heading in the same direction as the Need for Speed franchise. Electronic Arts watchers won't be surprised to hear that its website contains much talk of free-roaming environments and gaining 'respect' from street racing peers. Crash physics - always a staple of the series - promise to be even more metal-bendingly spectacular. Whether you'd view such advances as adding depth or merely providing padding depends on your opinion. And you know where you can stick that...in the forum, of course!
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Comments

alexh2o 29 Aug 2006 17:38
1/10
i like the new burnout, its added enough to make it substaintially different. however, i dont see what else they can do... this respect/free roaming b******s sounds pritty sh!t really.

part of me still misses the originals concept of it was racing, but on roads and you had to dodge everything. now its just hit and blow up all you can.

maybe if they totally merged burnout and nfs into some awesome do everything street racing/car modding/police running/crash indulging game, then that might be sweet!
realvictory 29 Aug 2006 19:03
2/10
Yeah, any other games company might, but for EA, 2 games = twice as much money.

Still, it would be nice to have a racing game where you can crash, get respect, dodge traffic and customise your car. It would probably be the ultimate driving game.

It would be funny if you could crash, and if it's spectacular enough you get enough money to repair the damage or even improve it, but if it's not quite spectacular enough, you're f**ked - in slow motion!
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questworld 30 Aug 2006 03:53
3/10
And where is the Wii version this time?
SuperSaiyan4 30 Aug 2006 07:54
4/10
What a load of BS! EA are at it again!! FFS why can't they just leave things alone? So now they want to turn the Burnout series into the NFS series??

Anyone else peeved by this? NFS is NFS, Burnout should stay as it is BURNOUT!
Joji 30 Aug 2006 12:43
5/10
I totally hear you on that one, quest. Its interesting that the Wii is due out soon and EA are supporting it but we still get no Burnout 5, just bs game like John Madden and Fifa.

Wii is also getting the next Need For Speed, so I'd like to ask EA why Wii can't handle Burnout 5, on or offline? Sounds like EA buttkissing this does.

GC could have handled Burnout 3 and 4 but I understand GC may not have received them due to lack of interest or sales (i doubt this a lot but I could be wrong), however when the GC still gets Fifa every year this spell double standards.

EA are ignoring Nintendo owners and have been for ages. S**t games (Harry Potter and such) they push out are fine but when something the quality of Burnout is a possibility they are denied it. Even on the DS they can't do anything worthwhile, despite being one of the big cats of the industry.

As for the changes to Burnout, Supesaiyan, frankly I don't like what I'm hearing, though I have faith in Criterion doing a good job, their record speaks for itself. If you make this game too open like GTA it will lose a lot of its instant appeal, online or not. I like how Burnout plays online at the moment because its simple, easy and enjoyable. I don't want another GTA driving escapade where I feel like I'm driving forever and getting nowhere.

Come on EA, show us you aren't chicken and put Burnout 5 on Wii too. I feel this Next Gen excuse is just hogwash so you don't have to deal with Wii and its controller, for a game it could do well. It need not be complex, just a normal controller based game.
LUPOS 30 Aug 2006 14:00
6/10
Joji wrote:
Wii is also getting the next Need For Speed, so I'd like to ask EA why Wii can't handle Burnout 5, on or offline? Sounds like EA buttkissing this does.


Because all three systems are drastically different. They ahve 360 dev kits for well over a year now. So they make the 360 version, port to the more powerfull ps3 with out TOO much trouble and call it a day. A Wii version would HAVE to be different, "burnout drift" or "burnout down hill jam" or "burnout and the secret of the rings" etc...

IF EA did ok the production of sucha thing, chances are good that the core criterion team would not be working on it and it woudl instead be giving to a dif team. This would most liky end in a s**t game that has nothign to do with burnout and everythign to do with cashign in on the licesne. I for one am glad for the exclusion. I dont much care to play burnout on my Wii (no strange herpees pun intended), thats why i have a 360.

If all the online polls are to be believe and most peopel actually get a Wii and something else, who would actually want to by the Wii version, specially is its s**te. :/

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Joji 30 Aug 2006 14:24
7/10
I disagree Lupos. Like I said, there would need to be no special controls for a Burnout game so all EA need do is a port, or basicly a cut down version similar to Xbox. It clear Xbox is possibly what the Wii is closest to, apart from the GC, so for you to tell me that the Wii shouldn't/can't have it is silly. Especially so when Xbox is slowly being phased out now 360 is here.

Wii's an improved machine, things has changed since GC got Burnout 2, years ago. I'm sure many driving game fans will rather have Burnout on Wii too, because EA are also porting Need For Speed series on Wii, there is clearly an audience for it. Go figure. Thought they'd wanna feed Nintendo owners more.

There's a problem here we are missing. Wii development is supposed to be cheap to do. If that's the case why not do a Wii version, EA? Surely it would also cost EA a lot less than the other two.

LUPOS 30 Aug 2006 19:18
8/10
I think your missing my point. The next burnout, unless i'm miss reading, is going to come out exclusively on Next-Gen systems. I.E. PS3/360.

We are not talkign about porting a regular xbox version to Wii as there is not goign to be a regular xbox version.

Also criterions games are notabale for haveing soem fantastic special effects. If they make a new game from the ground up with 360 and ps3 in mind it would be a royal pain in the ass to down grade it enough to make it run on a Wii.

Therefore...

If they make a wii version it would most likely be a seperate game all it's own. Perhaps once 5 is done criterion will get on that. But if EA themselves (without criterion) where to be working on a WiiBurnout, it woudl most likely be s**t.

NFS is different as there isnt one specific EA shop that specializes in it, oh it may be best in certain hands but if i'm nto mistakein it has been passed aroudn the company a bit over the years.

I for one dont want anyone but they criterion guys (however many originals remian after the buyout is beyond me). Anything else woudl probably be subpar and a black mark on the games stellar reputation.

I for one am a big fan of nintendos "new-gen" strategy, however i also want next gen games as well. The only way to get both experiences is to buy them both. If you decide to go exclusively with a Wii, more power to you. I'll own both (probably all three eventually), and i want my glorious spark and kibble filled crashes to be in glorious, particle filled, high-def.

Besides, Wii doesnt need sequels, Like the DS the best games for it will be the first party nintendo updates of course, and the Original IP designed specifically to work on the system. Case in point, have you played burnout on DS? *ick*
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Joji 31 Aug 2006 00:00
9/10
Yes I know they are going on next gen PS3/360, I can read and know the difference. I'm just asking why that is, when the series could be spread in the same way Fifa and Madden are. Are you really saying that this is difficult to achieve?

Yes I played DS Burnout, and indeed it is crap but I'm not surprised since it was on DS and not GC. The DS was clearly not cut out for such a game on it and if I'm correct I don't think Criterion had a hand in it, think it was outsourced (correct if wrong).

I'll still buy a 360 copy because I'm a big fan of the series. I pray Criterion won't disappoint.
LUPOS 31 Aug 2006 13:27
10/10
Joji wrote:
Yes I know they are going on next gen PS3/360, I can read and know the difference. I'm just asking why that is, when the series could be spread in the same way Fifa and Madden are. Are you really saying that this is difficult to achieve?


Yes, actually it is. It requires multiple teams comunicating and sharing assets. Its much mroe difficult than havving one team do 2 near identical versions of the same game on similarly powered systems.

Joji wrote:
Yes I played DS Burnout, and indeed it is crap but I'm not surprised since it was on DS and not GC. The DS was clearly not cut out for such a game on it and if I'm correct I don't think Criterion had a hand in it, think it was outsourced (correct if wrong).


See, there you go verifying my point. Criterion themselves will eb focusign their efforts of the "next-gen" iterations. Any other version of that game that are made will be handle by a dif developer, just like the DS version. Also you say that the DS isnt capable of doing a game that pushes the game cube, yet you think the game cube is perfectly capable of recreatign the same experience that is currently beign fashioned for the ps3. Now correct me if im wrong, but i thought the DS was basically n64-ish hardware. Makign it the iquivilent of one generation older hardware. n64/ds <game cube, gameCube<PS3.

joji wrote:
I'll still buy a 360 copy because I'm a big fan of the series. I pray Criterion won't disappoint.


Ditto.
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