According to serious rumouring the length and breadth of the Internet, Silicon Knights has dumped the Unreal Engine 3 in favour of developing its own platform for the upcoming shooter Too Human, news that if true will likely saddle the game with a massive delay.
Various sources cropped up over the last day or so claiming the developers found the acclaimed Epic engine difficult to tame for the Xbox 360. No sources were cited, no evidence given, yet there's a lot of smoke bellowing up and most watchers are assuming a fire is indeed blazing.
Too Human is pegged as the first game in a trilogy, though it is expected the news of the engine-switch, if true, will push the game back as much as a year, even with a bolstered development core. SK's jobs page makes no reference of requiring engine-coders at time of press.
Interestingly, Silicon Knights took great pains to tell the world how much it liked the Unreal Engine 3 as recently as last May, when Silicon Knights president and founder Denis Dyack issued a press release stating, "We feel The Unreal Engine 3 is by far the best technology for next generation systems. With its advanced graphic pipeline and technical capabilities Silicon Knights will be able to concentrate on delivering content at a production level previously unheard of. By partnering with Epic Games exclusively, we feel will be able to help usher in a new era where video games become the dominant form of entertainment for this century.”
Since initial articles ran, follow-ups claim to have confirmed the shift, though at time of press, Silicon Knights had made no comment on the issue in spite of widespread badgering. We'll update you as we learn more