Leaked development documentation, pegged together by Murdoch-owned cash-burner IGN, amongst others, has highlighted some secrets that were until now still being held locked away in Nintendo's Wii secrets chest. They may read like the boring bit of the instruction manual, but you're going to read every word you slags and you know it. If only to expedite play on day one after you've queued up all night. And you will queue. Slags...
Sorry. Right, on with the goodies. First up, perhaps the most-asked question is answered. Will you plug in your WiiMote or buy shares in Duracell. The latter appears to be the case, as the unit takes two AA batteries. Nintendo may offer a rechargeable upgrade at some point, though the Wii will launch with AA power. If the precision aim function is being used, the WiiMote will run for approximately 30 hours. If only the accelerometer (tilt) is in use, the WiiMote will last for 60 hours on its antiquated power cells.
Interestingly, the WiiMote controller speaks to its console overlord via Bluetooth, on a 2.4 GHz band if you're interested. SPOnG is sure hackers will provide you with precise logarithms detailing it's inner working within hours of the Wii hitting shelves.
The SYNCHRO button, as recently revealed by countless avid photographers ignoring Nintendo's still-capture image policies, has been detailed. The Wii console's SYNCHRO button is pressed, making the machine broadcast an invite to WiiMotes. Users then press another SYNCHRO button located inside the the WiiMote's battery compartment and controllers are thusly assigned, hinting that Nintendo will push a philosophy of users taking WiiMotes around with them, an interesting possibility. The same lock-on can be achieved by users holding down buttons 1 and 2 on the controller.
Reports state the WiiMote is digital in the main, with the D-Pad, A, B, 1, 2, -, +, Power and SYNCHRO all working on a per-click basis. The C and Z buttons on the nunchuk add-on also are one-press affairs.
In news that actually is a precursor to the Wii's instruction manual, it transpired that the LEDs on the WiiMote serve a dual purpose. The four light sources will indicate who's talking to the console, player one lighting up the first LED, player 2 the second and so on. The LEDs also indicate remaining battery life. At point of boot, four LEDs blink to indicate the controller has between 75% and full power. Three LEDs indicate 50% and 75% power, two LEDs blink to show 25% and 50% power and one LED blinks to illustrate under 25%.
Nintendo has also briefed developers that light sources may interfere with normal operation on the WiiMote. As to how severe this problem will be remains to be seen though all light sources, as well as mirrors and windows are mentioned. Not ideal... Nintendo does state the sensor bar the Wii uses will overcome 'basic light issues'. We'll update you as we learn more.
Finally, speculation abounds that the WiiMote may act as a camera. IGN's take reads, "Interestingly, according to documentation the Wii-mote is able to act as something of an eye, measuring coordinates between 0-1023 on the X axis and 0-767 on the Y axis, which means that it is more or less seeing a megapixel image. Whether or not this data can be interpreted into visual information remains unknown, but we're not ruling out the possibility that the pointer could sub as a camera. This is, of course, purely speculative on our part, but stranger things have certainly happened - like, for instance, an internal speaker."
The above speculation is, to take a measured view, just so much shit - IGN have not got a clue and their reporter was either smoking crack or just being plain stupid, to make up such guff out of thin air. It’s nothing more than a clueless opinion based on a misreading of technical information.
“Which means that it is more or less seeing a megapixel image” they excitedly infer. Errr, no guys.
Put simply, the WiiMote measures it's POSITION to those resolutions, not the colour of pixels.
Besides, swinging it back and forward 767 times to get one photo is absurd. “This would be like trying to use your mouse as a scanner,” as one SPOnG staffer succinctly put it.
So, let's scotch that rumour now. Nintendo is not going to use the WiiMote as a camera and, what’s more, it is not going to introduce an Eyetoy style camera add on to the Wii.
The Wii has an SD card slot. 99% of Wii owners will already own digital cameras. Why bother providing users with costly add-ons when you can make fun and innovative gameplay uses out of gadgets they already own.
We look forward to the final act in the Wii’s teasingly long striptease this coming September.