Ghost Recon: Chapter 2 – XBL Content Update

Ubisoft over-delivers on promise of GRAW reinforcements.

Posted by Staff
SPOnG has just been sent a load of new details and screens on the forthcoming Xbox Live content updates for Ubisoft’s superlative Tom Clancy's Ghost Recon Advanced Warfighter.

GRAW has been an unqualified success on Xbox Live, with Call of Duty 2 the only game surpassing it regarding hours of gameplay of all 360 games on Microsoft’s online service.

Just when we were thinking that it’s all been rather quiet on the GRAW front of late, Ubisoft comes along and announces a shedload of new content planned for release later this month, including four missions that extend the co-op campaign through Nicaragua, 12 additional maps designed for Live multiplayer play, new game types (Team Blind Siege and Team Battle), more camouflage customisation options and five new weapons.

Pricing is still to be announced, but it’s fair to say that if you are a fan of GRAW, you will already be salivating at the thought of playing Chapter 2 later this month.

Here, taken from the Ubi press release, are all the details on the new co-op missions, new weapons and new maps Chapter 2 in full:


Additional Co-Op Missions:

* Coffee Plantation (Day) -- This takes place on a coffee plantation embedded deep in Nicaragua. The map is littered with good cover options that appear in the form of a centrally located plantation house, coffee processing equipment, growing coffee plants, and stacked bags of coffee beans ready for transport. The Ghosts' overall goal of this mission is to eliminate the arms dealer and shut down his operations.
* Shipping Port (Evening) -- The next mission takes place at a shipping port and the Ghosts' objective is to stop the enemy from smuggling weapons into the country. The player will interact with rebel troops through warehouses, decks of ships, and on massive shipping cranes. This night mission provides an eerie backdrop for Ghosts to move in take out the weapon shipments and ensure that the illegal smuggling of arms will stop.
* River Depot (Dawn)-- This map puts the Ghosts in a jungle area that the Rebel forces have infiltrated and are using for storing and shipping out illegal weapons. The goal of the Ghosts is to secure the warehouse facility that holds crucial information concerning the placement and shipment of weapons. As the player weaves through the jungle and eliminates the patrols of enemies, they must also destroy all the weapon shipments and keep the Rebels from extracting from the area. Massive trees, loads of weapon shipments, and enemy transports are unique characteristics of this mission.
* Jungle Mine (Day) -- The last mission in this co-op campaign chapter takes place in a mine that is vital to the Rebel force's regime and the Ghosts are tasked with securing the area, destroying the weapons, and eliminating the Rebel leader. The central location on this map is the mine itself and it provides a place for multi-tiered gameplay surrounded by good cover. This mission provides a new gameplay experience for Ghost Recon fans and it will surely be one of the more memorable missions in GR history.

Additional Maps:

8 Revisited; Relit MP Adversarial Maps: 8 of GRAW s favourite MP maps are revisited and relit for a new gameplay experience.
* Fishing Village (Dusk)
* Wharf (Late day)
* Old Town (Morning)
* Nowhere (Evening)
* Coffee Plantation (Evening)
* Shipping Port (Sunset)
* River Depot (Day)
* Jungle Mines (Evening)

New Weapons:

* SR-25 SD (Marksman)
Description - "7.62x51mmSS - Combining the power of the SR-25 rifle with a suppressor, the SR-25 SD Sniper rifle is lethal, accurate, and quiet."
Game Info - Silenced, 20 rounds per mag, 10 mags (increased for marksmen), Single Shot, 8x and 16x Zoom
* M468 (Rifleman) Description - "6.8x43mm - This updated version of the standard US carbine uses a larger round to provide greater lethality against both armored and unarmored targets."
Game Info - 28 rounds per mag, 10 mags (increased for grenadiers), Single Shot and Full Auto, 3x Zoom
* M468/M320 (Grenadier) Description - "6.8x43mm/40mm - The standard M468 with attached M320 grenade launcher provides a versatile dual-purpose firing platform."
Game Info - 28 rounds per mag, 10 mags (increased for grenadiers), Single Shot and Full Auto, 3x Zoom
* AK-47 LMG (Gunner) Description - "7.62x39mm - Modified from the classic AK-47 the AK-47 LMG includes a 75 round drum magazine, and shares most of the characteristics of the AK-47."
Game Info - 75 rounds per magazine, 6 mags (increased for gunners). Fully Auto Only, no zoom
* SCAR-H SV (Rifleman) Description - "7.62x51mm - This version of the SCAR-H rifle comes with a standard barrel and improved optics, making it better for long-range shooting."
Game Info - 20 rounds per mag, 10 mags (increased for riflemen), Single Shot, 2x and 4x Z


More details on GRAW Chapter 2 as soon as we get it. In the meantime, you can see all of the new screens at SPOnG’s dedicated GRAW page.

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