Thrillville – Details on New Theme Park Sim

From those kooky RollerCoaster Tycoon people.

Posted by Staff
Hold onto your hats, because here we go with yet another theme park sim. Thrillville is out later this year on Xbox, PS2 and PSP. The game comes to us from Frontier Developments Ltd, the crew behind RollerCoaster Tycoon 3, and headed up by games industry pioneer David Braben. Yes, the Elite man.

Whilst it’s still a fairly niche gaming genre, it’s one which seems to have a guaranteed market of willing and eager gamers keen for regular fixes of new fairground and theme-park inspired simulating fun.

Thrillville, the press release informs us, “...is an all-access pass to adventure and fun, allowing you to party nonstop in a fully interactive and customizable amusement park that you create.”

The game is said to combine elements of social interaction, party gaming and simulation, with the stated aim of satisfying “...gamers of all ages with immediate action” whilst at the same time offering “...the necessary depth to reward those who want to tweak and customize to their heart's content.”

So what’s new you may ask? “Thrillville is the first theme-park game that lets you experience at ground level what you've created as a playable character who can actively chat, joke and even flirt with every single park guest.”

So it recreates the actual experience of going to a theme park, flirting with the girls (or boys) without actually recreating all the bad bits (such as sicking up that hotdog behind the pirate ship, or getting shamed for not being man enough to go on the scariest white-knuckle rides with your 10-year old nephew, and so on).

Thrillville has over 100 different interactive attractions and 15 unique environments based across five different parks (each with three uniquely themed areas), where you might fancy a whip round the go-kart tracks or a sedate game of mini-golf on a course of your own design.

The release continues: “Build and ride amazing roller coasters, place thrill rides, stalls and other playable attractions wherever you'd like, such as videogame arcades, hover-car soccer, trampolines or bumper cars. As you tune your parks to perfection, even such otherwise mundane tasks as training your staff become a blast, as you play to improve their dancing and maintenance skills. Based around a mission-based framework, Thrillville provides a uniquely broad, deep and progressive gameplay experience. Meanwhile, a simple lobby system allows for instant access to your favourite attractions.”

It certainly sounds more fun than Alton Towers, with the added extra bonus that you won’t spend most of your time queueing and walking to the car park.

SPOnG will try to get a few words with David Braben himself to find out more about this intriguing-sounding console game. Watch this space.
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