According to Sony, it did not take its cue for including motion-sensing technology in its revised PlayStation 3 controller from Nintendo, so says Sony Europe executive Phil Harrison. In an interview published by German news outlet Spiegel, Harrison refutes claims and the widely held suspicion that the new design looked to directly steal away some of Nintendo's thunder.
"In a way I understand why people say [we copied Nintendo], but it is a little stupid, if you forgive the phrase. When we brought the PlayStation to the market in 1994, we introduced real-time 3D graphics for the first time. When Nintendo launched its N64 in 1996 it also had 3D graphics, did we say, "Nintendo stole our idea?" Of course not. Such innovations become possible because of a combination of technology, cost and manufacture capacities." Though of course, the idea of playing games in 3D had existed for a long time in the arcades. The idea of controlling games with a motion sensor has not. So the analogy is somewhat flawed.
Harrison continued, "We've been working on [a motion-sensing controller] for a long time and Nintendo has certainly been working on something similar. The difference between our strategy and that of our competition is that our controller is still similar to the Dual Shock, the industry standard controller. I estimate that nearly 400 million Dual Shock controllers have been sold worldwide."
And on its deployment, Harrison makes a bold claim, stating all PlayStation 3 software will make use of the motion-sensing tech. "...all games will use the motion sensor somehow. If you play a platform or soccer game now, you will move the controller. Now for the first time we can use both the primary input, executed by the analog sticks, and at the same time use the movements that the player makes as a secondary input. That is an important advantage, which only the PlayStation controller has."