Details are emerging that Sony's PS3 will be 'homebrew capable' out of the box, with compilers and other tools being provided as standard. Which suggests that Sony is turning its back on its previous antipathy towards the homebrew development community.
According to a recent interview SCE's network system development manager, Izumi Kawanishi stated (roughly translated) that: "Since PS3 has Linux installed Linux programming is allowed. License fees are not required for individual developers. Licensed PS3 game developers can get SDK and technical support by SCE, on the other hand in the Linux world they don't have to pay license fee but the support is minimum. In Linux, Cell is under the hardware layer of the OS supervisor, but things including SPE are expected to be open to developers. But we don't intend to mix the PS3 as a game platform and the PS3 in the Linux world."
So this suggests that Sony will be actively encouraging homebrew enthusiasts to develop game content and basic applications for the PS3, with (unsurprisingly) minimal official support from Sony.
This opens up the opportunity that Sony may allow homebrew developers to hawk their wares over the Playstation Network service. This would be a return to form for Sony who last encouraged this sort of grass roots development with their Net Yaroze service for PS1.
SPOnG will be speaking to SCE reps on this matter, to scope out what this effectively means for consumers. Is this something that is actually going to add value to the PS3 for a significant number of people? Or will your average Joe who just wants the latest bit of gaming/home entertainment kit give two hoots?
Hopefully this initiative, if true, will re-invigorate the bedroom coding hobby that has been at a low ebb recently after the heyday of the 80's and 90's home computers such as the C64, Spectrum and Amiga.
Let us know what you think.