So it happened. Nintendo showed Wii games running to the public, an hour ago in West Hollywood's Kodak Theatre. And it's difficult to know what to think...
US sales and marketing boss Reggie Fils-Aime opened telling the 3,000-plus crowd that if they were hoping for pure next-generation gaming, they were in the wrong place. An ominous opener, which set the tone for the rest of the conference. You see, Nintendo usually just basks in its own glory at E3. This year was different.
Nintendo was making a pitch, a sales offer, an invitation. "Next week is about playing," explained Fils-Aime, "because playing is believing." This was underlined by a massive screen behind the exec which read PLAYING = BELIEVING, the catchphrase of the show and an indicator of how desperate Nintendo is not to be dismissed. It was, of course, preaching to the converted. The big test will be when the E3 hoards go hands-on tomorrow.
SPOnG is confident in the Wii's ability to change things. It has to work or Nintendo's home console business is over. But you're here for the news. So here it is.
Price and release dates were not revealed, a shock to many. Nintendo stated that the Wii will offer "...more fun, for less money, and be available in the fourth quarter of 2006." A global roll-out was not mentioned, hinting that staggered releases may be seen.
The WiiMote has a small speaker built into it. This enables developers to sonically simulate movement between the remote and the TV or other audio outlet. The Nunchuck has its own motion sensor. It was not made clear if this was on par with that of the WiiMote.
Mario! Mario was shown, now with the title Super Mario Galaxy. The control mechanism was not explained, nor was it mentioned whether the game will be playable tomorrow. Mario was seen in futuristic environments and at one point battling a giant space octopus. Classic sounds and sights were on show, though the lack of information on Mario and its low key appearance (Mario was not showcased as a major title) does make us wonder at what point the title, now six years into development, has reached. The game will not launch with Wii.
Legend of Zelda was finally explained. There are two versions, one GameCube 'classic' version and an enhanced offering for Wii. It was not made clear if the games will share discs. Only the Wii version was displayed, and in some depth by NOA's Bill and Nate. Link was shown moving using the nunchuck's analogue stick. Battles were controlled using slashing motions from the WiiMote, with interesting tweaks such as a jabbing motion to initiate a shield-shove and a circular motion to perform spin attacks.
Nintendo was keen to show off Link's arrow-aiming via the WiiMote's pointer and the fact that items will have individual methods of control, the boomerang being highlighted. It was mentioned that the E3 build will be a cut-down and easy dungeon, though the game was assured for a day one release.
Nintendo will be concentrating on your right brain's inspiration, rather than your left brain's amount of information. We added that because it does sum up what Nintendo is actually trying to do.
ExciteTruck is a new game based on the NES joy that was ExciteBike. As you'll probably remember, the point of ExciteBike was to maximise speed by landing jumps on your motocross bike. ExciteTruck works the same, maximising speed by angling the controller to land perfectly. At first, we thought it was the worst game ever. Then we realised how it worked. And it seemed like the best game ever. We expect this to happen a lot with Wii games. And we really can't wait.
PilotWings was shown briefly. The game was not announced, nor was it identified, though the image of a bi-plane soaring through the air, controlled as one might hold a paper plane prior to launch, and shown in Nintendo's first-party line-up, 99% announces the long-anticipated return of a classic series.
Then Metroid. Looking great, controlled as you might expect. Nintendo asserted that this is the most precise FPS control method ever invented. We believe this. Simply because it's obvious.
One of the more interesting games to be offered, and without question the most visually impressive, was Disaster: Day of Crisis. The game revolves around saving America, of all places, from a series of natural disasters. This Monolith-developed title was not demonstrated, so we do not know how - or even if - it uses the Wii's special functionality, though the Condemned-famed studio did rock the pants of all attendees with its visual might.
WiiConnect 24. You'll like this. Nintendo president Satoru Iwata explained that load times are the worst thing ever. This was illustrated using what was perhaps the most amusing of the slides Nintendo commissioned to explain the world of gaming. It showed two gamers, not stripped of their Old Navy prepwear, a fact they should be mournful of, sitting with their arms folded and bottom lips outstretched. The Wii will operate in an enhanced standby mode, cutting the fans while keeping essential routines flowing. As well as giving the machine a quick stop/start option, users will be able to offer an open portal for download content and game sharing, such as the ability to leave your Animal Crossing Wii village open for visitors.
Oh. Animal Crossing is coming to Wii. Not too shabby...
Sonic the Hedgehog perversely stole the biggest cheer. Nintendo underlined Sonic Team's interest in its new hardware, albeit stripped of the departed Yuji Naka's direct recommendation. The Blue One was shown in the slightest detail and again, the control method was not fully outlined.
So you've digested the above, but it's only news and it's news in isolation. It looks good on the surface - you have PolitWings, Mario, Zelda, Animal Crossing, some new first-party stuff and a decent smattering of interesting bits and bobs - but it doesn't tell the full story.
As mentioned, this year Nintendo was in a new venue, the Kodak Theatre, some five times larger than its usual Hollywood and Highland haunt. It was a move designed to aggrandise its message and could have worked if Nintendo hadn't choked on its own message. The Nintendo of today was nervous. Its lack of surety was amplified by the perfect acoustics of its chosen platform, its lack of confidence obvious throughout. Today was a plea to assembled press and a plea made in way that touched on cynicism and ventured dangerously close to the absurd. Nintendo has enforced an information blackout on its new machine.
It then declined to announce the price of its machine, declined to reveal the release date. Having a transient release is understandable, though early planning in Kyoto did see the Wii hitting retail withing two months of this week's conference. To not release the price was, in short, a blunder. Sony just asked the world for as much as 599 Euros to play its updated PlayStation, $765 - a massive amount and easily trumped.
SPOnG suspects that the profit-conscious Nintendo pulled an announcement of $199 or so in favour of giving itself a little time to judge what price point it can reasonably ask, an understandable, if slightly cynical ploy. It was a wasted opportunity to trump Microsoft, though this reluctance to reveal a key component of its launch strategy is without doubt related to Nintendo's obvious anxiety that it will be judged before the world has had the chance to play its new home console.
Nintendo hid behind Zelda throughout the conference. And remember, Zelda is a game developed primarily for the GameCube. Indeed, Zelda was the only fully-detailed first-party game today, a fact that left us, and many others baffled given the wealth of IP boasted. The conference, in short, was weak and badly planned. Nintendo's anxiety was plain to see and offset in a new cavernous venue, the whole event just seemed badly thought out.
However, however, however... A conference means nothing, really. A load of jaded journalists go away and say everything was great because that's their 'editorial direction' and a load of fanboys go away and say everything was great because they are a load of fanboys. The thing about the Wii is - and this is really quite important - it is without doubt the most important thing in videogames since the NES. The concept of absolute inclusion of all people into the joy of videogames is brilliant and Nintendo can certainly prove a track record in the disruption of standard console timelines.
The fact that Nintendo has refused to respect the (albeit short-termist) ecosystem of how a videogame platform should evolve is both healthy and brilliant, a fact bitterly underlined by Sony's absolute and shameless plagiarism of its controller. You need look no further for evidence of Nintendo being the absolute innovator in games machines than the PlayStation controller timeline. D-pad, analogue control, rumble and now motion-sensing capabilities. All directly lifted from Nintendo.
And Nintendo's lack of respect for how things should be is as refreshing as it is seemingly destined to work. Nintendo points to the DS. It was rushed out in the wake of SCE announcing a portable PS2. Nintendo could not match it for power, so it punted its online business on the ability to control a game via a touch screen. And it worked.
It is this ability to disrupt the convention of platform evolution that should fill the more intelligent reader with absolute confidence in Nintendo's ability to come good on its promises. Wii is the future. Everything does need to change. We want to play games with our grandparents before they die. Desperately. We want our parents to understand what we've dedicated our free time to for the past three decades. We want to show our children the absolute joy we felt when we were five years old and able to play VCS Breakout on an equal footing with adults, show them that they can pick up and understand videogames, enjoy them in the truest sense and, when they go to high school, play them with girls on an equal plane...
There's so much Nintendo is offering that is so precious. A chance to escape the bullshit of being a 'gamer'. We read books, but we're not 'bookers', watch films and escape being branded 'filmers'. Every journalist in the games sector you'll ever meet will complain about games being boring, and not just because they are largely very boring men staring at a capped career at the age of 30. It's because games are becoming boring.
Nintendo offers an escape from this. We'll be taking it. We hope you come with us.