Review Posted 17|Jun by Shane K. Firth

Amicia and
Hugo de Rune must travel across plague ravaged fourteenth century France to escape the clutches of the Inquisition and find a way to help Hugo overcome a mysterious illness. Along the way they will find allies and cross new enemies relentless in their search for the de Rune families secrets.
» Read More
Review Posted 14|Jun by David Turner

Overwatch on wheels
Not many games instantly grab my attention in an overwhelmingly positive way. The last game to do so was Titanfall. I played it at an Expo and it was as if everything that the game was trying to do poured straight into my head.
» Read More
Preview Posted 16|May by Shane K. Firth

Become a DIY sky pirate
The elevator pitch for Bossa Studios' Worlds Adrift is thus - you come round on a floating island with little to no knowledge of what's going on and must scavenge materials and learn from your surroundings to build an airship. Armed with basic tools you head out into endless skies to explore the remnants of a shattered world by constantly upgrading your ship and discovering new knowledge to help you on your way.
» Read More
First Look Posted 26|Apr by Shane K. Firth

Weird and undercooked
Putting a game in to Early Access can be both a blessing and a curse for development. On one hand it can help iron out bugs and find what players like or dislike about a project, but it can also lead to my reaction to Elea.
» Read More
Review Posted 19|Apr by David Turner

Near post-apocalypse
The older I get the less excited I get about new games coming out.
Don't get me wrong, I can still be turned into a jibbering mess once in a while. The first time Nintendo showed us what Mario could do with his hat in Super Mario Odyssey had me punching there air and screaming "OH MY GOD HE CAN CHUCK IT ON A DINOSAUR" in front of my wife and child.
» Read More
Review Posted 27|Feb by Shane K. Firth

A medieval revenge sim
Beauty can easily be found in the ordinary. For anyone who grew up in rural surroundings much of Warhorse's Kingdom Come: Deliverance will be familiar; rough country lanes, the plants growing wild alongside fields of grain, the hush of the forest and burble of becks are all familiar and help ground the historical events portrayed in the game.
» Read More
First Look Posted 16|Feb by Chris O'Regan

A morally challenging story of potatoes
It's not often I get called upon to write about sentient root vegetables using exo suits to fight against their enemies, but here I am. Original Journey is an action adventure game that places the fate of the Ato race into hands of the player as they try to gain control of a source of power on a distant planet to prevent their own demise.
» Read More
Review Posted 25|Jan by Shane K. Firth

A proper old-school JRPG
There are those of us belonging to a certain age group that have overwhelmingly fond memories of JRPGs released in the 90's/early 2000's. This nostalgia allows us to ignore the pitfalls of early videogame design decisions that when used today can make games infuriating to play.
» Read More
Review Posted 23|Jan by Shane K. Firth

Do androids dream of electric cocktails?
Devolver Digital always manages to find and push forward small subversive games that may not be perfect, but they are (almost) always worth playing and paying attention to. Its latest publishing effort is no exception.
» Read More
Preview Posted 11|Jan by Chris O'Regan

Dungeons and the retail grind
When playing Japanese Role Playing games, have you ever wondered how the shopkeepers in the towns that litter the worlds of such games get their stuff? Seriously, they have all of the things and they are selling them for a king's ransom and you just have to wonder, where did they get these things from?
» Read More
Preview Posted 8|Jan by Chris O'Regan

A LOT
Puzzle platformers are very common, I know, and when I went to the Seattle Indies expo that runs during PAX West I was expecting to see quite a few and wasn't surprised to encounter a plethora of them. What I was not expecting was the quality of them, and one of these games in particular took me by surprise.
» Read More
Preview Posted 4|Jan by Chris O'Regan

Time for a new kind of keyboard warrior
One of my pet gripes is when you get your name on a high score table, which I admit is rare for me these days, and you have to use your controller to select the characters of your name when you have a full keyboard in front of you.
» Read More
Preview Posted 19|Dec by Chris O'Regan

A slide-'em-up
What does one do when confronted with the destruction of your home town thanks to the designs of an evil corporation that seeks to exploit it for reasons unknown? Well if your name is Kim and you're a dab hand at roller skating and hitting things with a meat cleaver then you strap on said skates and hit as many things as you can with your weapon of choice, apparently.
» Read More
Preview Posted 14|Dec by Chris O'Regan

A childhood favourite gone digital
The Floor is Lava is a game that most people have played as children and I am no exception to that. Clambering over the living room furniture trying to get to the dining room table without touching the floor was fun, despite the wailing from my parents at my siblings and me, thanks to the chaos we were causing.
» Read More
Review Posted 13|Dec by Shane K. Firth

The soft reboot this series needed
Assassin's Creed as a franchise was beginning to wane. Unity was terrible, Syndicate was fun but felt like it was treading all too carefully on already well trodden ground. Wisely, Ubisoft allowed Assassin's Creed Origins an extra year to bake in the unforgiving Egyptian sun.
» Read More