The World Of Arcades

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Topic started: Wed, 30 May 2007 18:51
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tyrion
Joined 14 Oct 1999
1786 comments
Wed, 30 May 2007 18:51
The first trackball arcade game, Atari Football (1978) would go on to fuel the imagination and play its part in the development of the mouse.

I know you are trying hard to prove your point of innovation, but I actually burst out laughing at that one!

From the exceptionally easy to find Computer Mouse entry in Wikipedia - 'Douglas Engelbart of the Stanford Research Institute invented the mouse in 1964 after extensive usability testing.' and 'Engelbart received patent US3541541 on November 17, 1970 for an "X-Y Position Indicator for a Display System".' or even 'Bill English, builder of the original mouse, invented the so-called ball mouse in 1972 while working for Xerox PARC.'

I'd have thought that 1972, 1970 and 1964 would count as being before 1978, even if we are "favoring the establishing of the concept" and not just taking the invention point. Xerox PARC was the institution that "inspired" Apple to include the mouse along with the Lisa and the Mac after all. And that was the point that mouse controllers really entered the public imagination.

Also by stating the following;
The people who feel that the next-generation Nintendo Wii console represents innovation, forget that the arcade has been there first. This concept was proven first with games such as SEGA’s bizarre Pharaoh shooter The Maze of the King (2002), Konami’s sword game Blade of Honor (2001), or table tennis Nice Smash (2002).

You are totally ignoring the Dreamcast's fishing rod controller that could be used to simulate swordplay in Soul Calibur - a game that was released, to great acclaim, in 1999.
sega999
Anonymous
Thu, 31 May 2007 00:57
Just a little correction - you comment about the Dreamcast fishing rod. That was based on the 'Get Bass' arcade game interface!

You seem to be more interested in proving your point than what the author is writing?
tyrion
Joined 14 Oct 1999
1786 comments
Thu, 31 May 2007 07:25
sega999 wrote:
Just a little correction - you comment about the Dreamcast fishing rod. That was based on the 'Get Bass' arcade game interface!

You seem to be more interested in proving your point than what the author is writing?

If the writer had used the arcade version of "Get Bass" as his example of motion sensing innovation, I couldn't have called him on it, however he used examples that were preceded by console games. That he missed an earlier arcade example is not my problem.
config
Joined 3 Sep 1999
2087 comments
Thu, 31 May 2007 09:38
One of those finest arcade moments saw Dr Dee, Tyrion and some of his friends and myself in Soho's Namco World late one night after a several pints of Europe's finest fighting-strength lager.

Imagine several grown men, three sheets to the wind, playing Final Furlong for all their worth. I think you'd be hard pushed to find anything more entertaining to leave you sweaty and heaving in Soho.

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