According to MTV, developers at Rare had managed - for some reason - to get the new Xbox 360 version of
Viva Piņata (
Trouble In Paradise) to connect to the Nintendo DS version of
Viva Piņata. But, apparently, it won't be appearing in real life... due to timing issues.
The story quotes
Trouble In Paradise designer Justin Cook stating, "We got it to work, but it was too late in the development cycle."
From that the piece seems to indicate that had the connectivity been thought of commercially in time, it could have happened.
Frankly, given the shenanigans regarding Nintendo and Microsoft sharing an old Rare development - bringing
GoldenEye 007 to the Xbox Live Arcade earlier this year - it seems highly unlikely to SPOnG that discovering connectivity late in the development cycle is the reason we won't be seeing it for real.
It's a story that must have put the frighteners on Sony though, eh readers?
Source: MTV