The Sausage Factory is an interview-based podcast that lifts the lid on the makers of video games.
It is often said by video game developers that the act of making games is not as nearly as interesting as actually playing them. So much so that many even liken it to a sausage factory in that while sausages are great, the act of making them is something no one should ever bear witness to.
The Sausage Factory podcast aims to disprove this view by bringing the video game audience to the creators of the titles they love to play by interviewing developers. Split into two halves, the first delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing. The second half covers what game they are currently working on and the thought processes behind its development. So, if you really want to hear about a game in full undiluted detail then you have found the right podcast.
Dan Whitehead, Midwinter, Midwinter Landfall, Comics, Retro games
Patchwork, Le Harve the Inland Port and Agricola All Creatures Great and Small by Digidiced
Nebulous by Namazu Studios
Talent Not Included by Frima Studio
Riptide GP Renegade by Vector Unit Games
Eon Altar by Flying Helmet Games
Hyper Sentinel by Hewson Consultants
ARK: Survival Evolved by Studio Wildcard
Corsair Man O' War by Evil Twin Artworks
The Solus Project by Sjoerd De Jong