The hum of the fusion drive reverberates through the ship's hull. It reminds you that you should probably replace it soon. A quick check on the MobiGlas says there's an Aegis showroom on the planet you're heading to. Couldn't hurt to see what they got, right?
With the Credits you make delivering this cargo, you should be able to buy your ship a little treat. Besides, she's your bread and butter. You roll on your side and look out the window at the vast yawning space outside. A distant planet silently orbits a dying sun.
The man behind Wing Commander, Privateer, Strike Commander, Starlancer, Freelancer and more has assembled an elite team of industry veterans to build the Space Sim that we've all dreamed of: Star Citizen. With Chris at the helm, players can rest assured that they are supporting a game that will immerse them in a science fiction universe like nothing before.
Raw power, unchallenged customization and an open system: why would we choose anything other than the PC? Star Citizen aims to return PC gaming to its former glory by taking advantage of the platform's incredible strengths. Star Citizen will feature constant content updates, fully equipped modding tools and the ability for players to host their own custom servers. The full range of PC peripherals will be embraced, from HOTAS flight sticks to the Oculus Rift; you have control over how you play the game!
No more churning out gold: the Star Citizen universe will have a fully simulated game economy driven by supply and demand. The commodities and credits in the game will change the way the universe evolves in dramatic ways, shaped by the player's actions. Failing to mine raw materials means a planet will stop producing missiles and players will compete to arm their ships; mining a surplus will decrease costs. Everything from space pirate attacks to planetary disasters to coordinated efforts from player groups will have a noticeable impact on how goods work in Star Citizen. Everything in turn generates jobs for players and NPCs alike, from planets hiring mercenaries to restore their supply lines to additional haulers to move surplus goods where they're needed.
Build your ship to suit the task: explorers might work to earn long range engines, while mercenaries go after more powerful shields. Every element of your ship is customizable: weapons, shields, avionics, power reactors, engines, thrusters and even cockpit decorations. Build the ship of your dreams!