|Also for:||PS3, Xbox 360|
||Released:||31 May 2013
ScreensAll Screens (67) >>
The flashback feature, was the selling point of the first game. Having found its way into a number of games since then it's not massively unique any more, but tt does speak to the style of Grid 2. It's a tough game. You can't expect to have multiple crashes and still get a podium finish. You have to build a win, moving through the pack methodically and usually taking places one at a time with finely-tuned manoeuvres. Flashback plays into this, enabling you to nail a racing line you lost on your first attempt. The team at Codemasters has done a terrific job of building tension. Victories are hard-won and rewarding because of it.
As well as standard races there are eliminators, drift challenges, checkpoint, LiveRoutes (the track changes as you go round), face off (one-on-one tournaments), time attack, touge and overtake (earn points multipliers by... well, overtaking).
Codemasters seems to have upped its game with its online offering, Racenet. Like Need for Speed's Autolog, it collates your stats and compares them to those of other players. New to the game is Rivals, which pits you against an automatically selected 'Weekly Rival' of similar ability to you to compare your performance to. You also get weekly custom rivals based on a set of parameters such as event type and social rivals who you pick yourself.
Complementing Rivals is Global Challenge, which sets seven events every week in which you can set times and scores for your friends to compete against. And, of course, you can play traditional online multiplayer across the range of events and locations available. Split-screen is, happily, also available.
Grid 2 is a tough arcade racer that's tightly built for a tense racing experience.
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10 Jun 2013
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28 May 2013
24 May 2013
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