|Also for:||PS3, Xbox 360|
|Viewed:||3D Third-person, over the shoulder||Genre:||
|Developer:||Crystal Dynamics||Soft. Co.:||Square Enix|
|Publishers:||Square Enix (GB)
||Released:||5 Mar 2013
ScreensAll Screens (83) >>
For the most part, all of this feels exactly as you would imagine a Tomb Raider should, with lush forests, dank underground tunnels and ancient temples forming the majority of the games backdrop. There are also plenty of platform-based puzzles that allow Lara to clamber atop of debris and buildings buried deep within large environments.
Its equal parts classic Tomb Raider and Uncharted, with an added smattering of Quick Time Events to punctuate near-death encounters with wolves and desperate escapes from deadly caverns. Its great at capturing tension in rare instances, but the QTEs arent over-used.
Theres a lot of shooting in Tomb Raider too. At first, it fits in quite well with the whole survival ethos and the essence of the franchise - Lara uses a bow and arrow to fend off dangerous animals, hunt docile creatures, and silently take out or distract human enemies. But once Croft picks up a pistol, the game quickly steps into cover shooter territory.
Investigating all the nooks and crannies in each expansive area will throw up relics, diaries, equipment upgrades in the form of salvage and experience points that can be exchanged at campsites to improve Laras abilities. The game contains three skill trees, which boost survival, shooting and melee techniques.
With plenty of discovery and exploration on offer though, expect the sort of action that will thrill survival experts and long-time Lara fans.
ArtworkAll Artwork (24) >>
News & Editorial
20 May 2013
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13 May 2013
09 May 2013
29 Apr 2013
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