Little Deviants - PSVita

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Requires: PS Vita Memory Card
Viewed: 3D Combination Genre:
Various
Media: Cartridge Arcade origin:No
Developer: bigBIG Studios Soft. Co.: SCEE
Publishers: SCEA (GB)
Released: 22 Feb 2012 (GB)
Ratings: PEGI 7+
Connectivity: Location Data Acquisition Service

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Summary

Portable gaming was made for quick-fire gameplay just like this, and Little Deviants does it with a visual flair and creative design that harks back to the classic PlayStation days where everything was happy and cartoony and bright. None of this generation’s realistic grey-and-brown nonsense.

Its story says it all - you control a five-blob team of Deviants (each with crazy-looking faces) who have crash-landed on the Whoman world (geddit?) after failing to escape an attack by the evil robot Botz. As each of the Deviants - Goopher, Pyruss, Frostal, Blobber and Nucleor - you have to rebuild the rocketship by completing a variety of different challenges. Cue primary colours.

bigBIG has gone out of its way to create something that takes full advantage of the Vita’s myriad of control inputs: from the gyro sensor and trigger buttons, the touch screen and rear touch pad, to the camera and even the microphone. Each mini-game uses a different set of controls, which are detailed before you load up the stage. Loading, as it happens, tends to be lightning fast.

As a result of the emphasis on eclectic control schemes, you get a variety of different experiences - mostly positive ones. Botz Invasion, for example, plays a lot like Face Raiders on the Nintendo 3DS. You have to move the Vita around in an augmented reality space, protecting flying Deviants from abduction by shooting at incoming Botz.

The gyro sensor is used in the majority of the games in Little Deviants. Cloud Rush is a skydiving stage that sees you tilting the console to position yourself and fall through point-scoring hoops. Other uses include rolling around Marble Madness-style stages within a time limit, using the Vita as a steering wheel during a survival race and navigating a maze collecting points while avoiding enemies.

Other examples are the Shack Shover and Rotten Rumble stages. The former works a bit like Whack-a-Mole, only you have to hit the Botz enemies from behind (so if they’re facing towards you, you need to tap them on the rear touch pad) when they appear and avoid the innocents. The latter is exceptionally fun, as you’re using both touch surfaces to pinch and fling Deviants around to batter zombies to death.

If you want something to put the Vita technology through its paces, this could well be for you!

News & Editorial

Little Deviants Review

13 Feb 2012