Mystery Case Files: MillionHeir - DS

Game Overview

Viewed: 2D Static screen
Genre: Puzzle
Arcade origin:No
Developer: Griptonite Games
Soft. Co.: Nintendo
Publishers: Nintendo (GB/US)
Released: Feb 2009 (US)
6 Feb 2009 (GB)
Ratings: PEGI 3+, ESRB Everyone

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Summary

Who wants to be a MillionHeir? Sorry! Couldn't resist...

The fact of the matter is, you can't be. Not in Nintendo and Big Fish Games' Mystery Case Files: MillionHeir, anyway. There's only one MillionHeir in this game, and he's staying hidden. It's up to you, a master detective, to muster up all your sleuthing skills to work out exactly who is the heir to a vast fortune and a grand manor.

Players must visit different locations, gathering evidence to feed into their crime computer that w ... more >>
Who wants to be a MillionHeir? Sorry! Couldn't resist...

The fact of the matter is, you can't be. Not in Nintendo and Big Fish Games' Mystery Case Files: MillionHeir, anyway. There's only one MillionHeir in this game, and he's staying hidden. It's up to you, a master detective, to muster up all your sleuthing skills to work out exactly who is the heir to a vast fortune and a grand manor.

Players must visit different locations, gathering evidence to feed into their crime computer that will put the pieces together. They will find intricately drawn out backgrounds with a list of items to find. Don't expect it to be easy, though. If you're told to find a shiny red apple, expect plenty of shiny redness to distract you. As the clues can be enigmatic, 'apple' might also happen to refer to some sort of computing device created by a Microsoft rival...

Scouring environments isn't all there is to MillionHeir, though. The developers wisely chose to include variations on the hide and seek theme, as well as a range of mini-games. Your stylus can become multiple items. In the dark it might be a torch, or in other scenarios it might be an x-ray device for delving beneath the surface of the environment you're in.

Not everyone can be a detective. Do you have the chops? << less

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