LittleBigPlanet - PS3
Game Overview
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Summary
The LittleBigPlanet experience starts with players learning about their characters powers to interact physically with the environment. There are obstacles to explore, bits and pieces to collect and puzzles to solve requiring a combination of brains and collaborative teamwork. As players begin to explore, their creative skills will grow and they will be ready to start creating and modifying their surroundings the first step to sharing them with the whole community.
Characters have the ... more >>
Characters have the ... more >>
The LittleBigPlanet experience starts with players learning about their characters powers to interact physically with the environment. There are obstacles to explore, bits and pieces to collect and puzzles to solve requiring a combination of brains and collaborative teamwork. As players begin to explore, their creative skills will grow and they will be ready to start creating and modifying their surroundings the first step to sharing them with the whole community.
Characters have the power to move anything in this glued and stitched-together 3D landscape; they have the power to design, shape and build both objects and entire locations for others to view and play. Theres no complicated level editor; all of these skills can be learned by simply playing the game. Creativity is part of the gameplay experience and playing is part of the creative experience. Players can make their world as open or as secretive to explore as they like. When its ready, they can invite anyone within the LittleBigPlanet community to come and explore their patch or can go and explore everybody elses.
Key features:
Theres not just one way to play. Players craft their own individual experience
Unlimited possibilities for user-created content players can customize everything: their characters, the landscape around them and their own patch on LittleBigPlanet
Players discover and win new skills and items to aid them on their creative journey
Initial levels will be provided endless others will be user-generated on a global scale. LittleBigPlanet will change every day as players contribute their own levels
Online and offline multiplayer modes play alone, work as a team or get competitive
LittleBigPlanet global community for players to get involved with: includes player comments, rankings and easy communication with new and existing friends
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Characters have the power to move anything in this glued and stitched-together 3D landscape; they have the power to design, shape and build both objects and entire locations for others to view and play. Theres no complicated level editor; all of these skills can be learned by simply playing the game. Creativity is part of the gameplay experience and playing is part of the creative experience. Players can make their world as open or as secretive to explore as they like. When its ready, they can invite anyone within the LittleBigPlanet community to come and explore their patch or can go and explore everybody elses.
Key features:
Theres not just one way to play. Players craft their own individual experience
Unlimited possibilities for user-created content players can customize everything: their characters, the landscape around them and their own patch on LittleBigPlanet
Players discover and win new skills and items to aid them on their creative journey
Initial levels will be provided endless others will be user-generated on a global scale. LittleBigPlanet will change every day as players contribute their own levels
Online and offline multiplayer modes play alone, work as a team or get competitive
LittleBigPlanet global community for players to get involved with: includes player comments, rankings and easy communication with new and existing friends
<< less
Related Editorial
| News | Public LittleBigPlanet Beta This Month |
03 Sep 2008 | |
| News | Leipzig: 160GB PS3 Announced and More: UPDATE |
21 Aug 2008 | |
| News | God of War Rocks LittleBigPlanet Look |
06 Aug 2008 | |
| News | PlayStation 3 Exclusive Little Big Planet Dated Official |
01 Aug 2008 | |
| News | Develop 2008: The View From the Pier |
01 Aug 2008 |
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