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Research: Dr Kawashima Hurts Memory

Topic started: 26 Jan 2009 @ 11:31
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Research: Dr Kawashima Hurts Memory
Mon, Jan 26, 09 @ 11:31
Posted by Morons
>>>Anonymously posted
The game isisnt suppose to be good for people under 20 or something, or doesnt give accurate results i believe they say


3 direct replies to this message.
Re: Research: Dr Kawashima Hurts Memory
Mon, Jan 26, 09 @ 11:52
Posted by Tim Smith [mod]
Registered: 6 Nov 2006
Posts: 1364
Replying to Morons [go]
Morons wrote:
The game isisnt suppose to be good for people under 20 or something, or doesnt give accurate results i believe they say


Interesting. Can you post up a reference?

Ta

Tim
Editorial Director - SPOnG.com
'Blame Me - tim@spong.com'


2 direct replies to this message.
Re: Research: Dr Kawashima Hurts Memory
Mon, Jan 26, 09 @ 14:04
Posted by Joji
Registered: 12 Mar 2004
Posts: 3888
Replying to Tim Smith [go]
Lol. I'm sure it would hurt the heads, of those who hardly use their brain matter. Same happens with any part of the body, that isn't used thoroughly for a while.
"Plane!?....I Ain't Gettin On No Plane"


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Re: Research: Dr Kawashima Hurts Memory
Mon, Jan 26, 09 @ 16:05
Posted by OptimusP
Registered: 13 Apr 2005
Posts: 1160
Replying to Tim Smith [go]
Tim Smith wrote:
Morons wrote:
The game isisnt suppose to be good for people under 20 or something, or doesnt give accurate results i believe they say


Interesting. Can you post up a reference?

Ta

Tim

Isn't the minimum achievable age in the game itself 20-25 or something? Does that count as a reference? If it is, it would be stupid to that this game with people under that age, that's not what the theory behind the game was aimed at.


No replies to this message.
Research: Dr Kawashima Hurts Memory
Mon, Jan 26, 09 @ 16:19
Posted by Gamer
>>>Anonymously posted
Replying to Morons [go]
I'm guessing that the maths tests weren't geared up to test the area that such games are designed to improve, namely fast maths. If the test was timed with more questions than any child was likely to answer and the results factored then number of correct answers in as well as the ratio of correct/incorrect that would surely have demonstrated significant improvement as is shown in the games in-built improvement tracking features.


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