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Metal Gear Solid iPhone to Disappoint?

Topic started: 18 Dec 2008 @ 18:56
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Metal Gear Solid iPhone to Disappoint?
Thu, Dec 18, 08 @ 18:56
Posted by haritori
Registered: 4 Jul 2007
Posts: 1659
i can think of an awesome flash based sniper game, this could be just as awesome!
Pround Owner of a 128k Spectrum


1 direct reply to this message.
Metal Gear Solid iPhone to Disappoint?
Thu, Dec 18, 08 @ 19:26
Posted by Joji
Registered: 12 Mar 2004
Posts: 3888
Replying to haritori [go]
I heard that developing games for iPhone can get you plenty of dollars. Since they are letting anyone develop games for it, this could play in Apple's favour, with iPhone touch being more open to game/ap submissions, than say the DS, where Nintendo hate everyone.

I've always championed some of the cool aps the homebrew community have developed for DS, but Nintendo have done nothing to acknowledge or build upon such good raw talent. I guess now, such homebrew devs can cut their teeth on iPhone, with those cool aps Nintendo have taken for granted.

Good god, if the Colors homebrew art package (on DS) that was to end up on iPhone/touch, I'd have to buy one. It still needs a stylus if you ask me though.

As for Kojima, he really needs a rest from MGS. I think a Snatcher/Policenauts remix would do nicely, sir.
"Plane!?....I Ain't Gettin On No Plane"


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Re: Metal Gear Solid iPhone to Disappoint?
Fri, Dec 19, 08 @ 08:51
Posted by tyrion [mod]
Registered: 14 Oct 1999
Posts: 1703
Replying to Joji [go]
Joji wrote:
It still needs a stylus if you ask me though.

The tech of the iPhone/iPod Touch screen requires skin, so a stylus is either not possible, or would have to be some sort of Silence of the Lambs affair.
Tyrion
SPOnG.com
"I reject your reality and substitute my own."


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Re: Metal Gear Solid iPhone to Disappoint?
Sat, Dec 20, 08 @ 18:44
Posted by OptimusP
Registered: 13 Apr 2005
Posts: 1160
Replying to Joji [go]
Joji wrote:
I heard that developing games for iPhone can get you plenty of dollars. Since they are letting anyone develop games for it, this could play in Apple's favour, with iPhone touch being more open to game/ap submissions, than say the DS, where Nintendo hate everyone.

I've always championed some of the cool aps the homebrew community have developed for DS, but Nintendo have done nothing to acknowledge or build upon such good raw talent. I guess now, such homebrew devs can cut their teeth on iPhone, with those cool aps Nintendo have taken for granted.

Well, Apple is not selling games (actually apps in general) on it's iPhone to compete with Nintendo, and they know that. They are doing this to push out all the other mobile phone makers out of the market and they found a cheap way doing it, let someone else do it for you.

To trully compete with the DS Apple needs to steer the game development itself trough first party development so it actually fights the DS on the same set of values. It's when Apple starts making games (of a specific value-type, much the same as Nintendo's with the DS) for it that Nintendo has to watch out.

But then DSiWare was announced, so Nintendo cut off all kind of possibilities for Apple to disrupt the handheld gaming market. So let's keep judgement about how DSiWare is going to work out in turns of apps-creation for the DS

You have to understand the strategies and the corresponding values behind both devices. the iPod was the music industry disruptor, iTouch and iPhone are Blue Ocean variants of that to keep expanding and reaching out to new customers and pulling it into the iPod music disruption. So Apple, as a software-hardware hybrid company, keeps very strict control about the music stuff. Nintendo does likewise on the gamestuff on the DS (DS being a Blue Ocean product, not a disruptive product).

Sometimes i think you're being ignorant of what happens in the other 75% of the gaming industry that does not get reported on purpose...come on you're smarter then that


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