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News CommentaryDeath of UMD Mistaken for PSP2
Topic started: 18 Dec 2008 @ 12:00
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Thu, Dec 18, 08 @ 12:00
I see Sony hasn't bothered with any collision detection or correction in Home!!!
2 direct replies to this message.
Thu, Dec 18, 08 @ 12:56
Wrong.
There is *some* collision detection AND *some* correction, but it's just not worth doing it fully for this kind of experience. Imagine you're stood next to an avatar that starts to do the body pop. What do you want it to do? Move your avatar or stop the other one from body poppin?
With a crowd, the logistics of calculating each avatar's boundary and how it affects surrounding avatars, and how their reactions affect their neighbours, and so on - then communicating the effects of this back to all the connection clients so they stay in sync - it's a huge undertaking for what? It wouldn't bring anything worthwhile to the experience, so why bother?
If this were a game I'd say it's an issue, and let's face it most games don't do it properly even with scripted NPCs and a single "free mind". How many times in games have you seen character arms, legs, even bodies disappear into walls? For something like Home it's just not an issue. I'd rather have more people in an area that could intersect than fewer with full collision detection and compensation.
There is *some* collision detection AND *some* correction, but it's just not worth doing it fully for this kind of experience. Imagine you're stood next to an avatar that starts to do the body pop. What do you want it to do? Move your avatar or stop the other one from body poppin?
With a crowd, the logistics of calculating each avatar's boundary and how it affects surrounding avatars, and how their reactions affect their neighbours, and so on - then communicating the effects of this back to all the connection clients so they stay in sync - it's a huge undertaking for what? It wouldn't bring anything worthwhile to the experience, so why bother?
If this were a game I'd say it's an issue, and let's face it most games don't do it properly even with scripted NPCs and a single "free mind". How many times in games have you seen character arms, legs, even bodies disappear into walls? For something like Home it's just not an issue. I'd rather have more people in an area that could intersect than fewer with full collision detection and compensation.
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Web 2.0 is a great big s**t sandwich and we're all going to have to take a bite - Richard Gaywood
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Web 2.0 is a great big s**t sandwich and we're all going to have to take a bite - Richard Gaywood
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Thu, Dec 18, 08 @ 15:42
i went on home for the first and so far last time, the other day.
and yeah, people dancing around girls everywhere. so weird. but i wouldn't call them pests. the girls were dancing too, they were loving it.
and:
"There's still a few kinks to be worked out"
surely the wrong wording when talking about sex pests.
and yeah, people dancing around girls everywhere. so weird. but i wouldn't call them pests. the girls were dancing too, they were loving it.
and:
"There's still a few kinks to be worked out"
surely the wrong wording when talking about sex pests.
harotori on SuperSaiyan4: "your a smug hypocritical t**t and your a poor excuse for a gamer SS4, you give the 360, gamers and the games industry a bad name, Jack Thompson would bum you!"
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