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Game Dev Post Mortems Legally Critical

Topic started: 3 Dec 2008 @ 15:02
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Game Dev Post Mortems Legally Critical
Wed, Dec 3, 08 @ 15:02
Posted by ghoti
Registered: 3 Feb 2000
Posts: 31
The more that lawyers get involved in the games industry the worse it will be for all of us. For example, if we have one or two cases of post mortems instigating law suits, the result will be an end to published post mortems. Companies will become more secretive and we'll lose the benefit of sharing knowledge within the development sector.

Add to that the fact that the whole attraction to lawyers is that they see they can take a slice of the pie. That's another stream of revenue leaving the industry and either pushing up prices or dragging down quality.


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Re: Game Dev Post Mortems Legally Critical
Wed, Dec 3, 08 @ 15:17
Posted by Morecostbastards
>>>Anonymously posted
Replying to ghoti [go]
ghoti wrote:
The more that lawyers get involved in the games industry the worse it will be for all of us. For example, if we have one or two cases of post mortems instigating law suits, the result will be an end to published post mortems. Companies will become more secretive and we'll lose the benefit of sharing knowledge within the development sector.

Add to that the fact that the whole attraction to lawyers is that they see they can take a slice of the pie. That's another stream of revenue leaving the industry and either pushing up prices or dragging down quality.


I hate doing this, I really do. But I 100% agree with every single word of that. The only people who would even suggest using what should be open discussions leading to better games as negatives would be lawyers. The only people benefiting? Lawyers.

Another cost for no reason. It's as bad as having second assistant to the assistant producer's assistant.

Brilliant - hope it doesn't get to the UK... or Canada :-)


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