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News CommentaryMario to Get Brain Trained?
Topic started: 17 Jul 2008 @ 16:42
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Thu, Jul 17, 08 @ 16:42
they cant mess with Zelda or Mario, sure use the IP but leave the hardcore alone for us hardcore,
Who wants to jump on Goombers heads, everyone does, its great just like riding a horse across hyrule = great, i for one dont want to jump on a goomba but before i hit it i must solve a maths equation or else i miss it!, i dont want to have to actually read the Zelda story parts out loud and be scored on my brain age.
ok i know that s extreme and prolly wont be anything like i said but please nintendo dont mess with a winning formula, `shirley` you can see that new marios bros, mario kart, and phantom hourglass all worked out pretty welllllll!
Who wants to jump on Goombers heads, everyone does, its great just like riding a horse across hyrule = great, i for one dont want to jump on a goomba but before i hit it i must solve a maths equation or else i miss it!, i dont want to have to actually read the Zelda story parts out loud and be scored on my brain age.
ok i know that s extreme and prolly wont be anything like i said but please nintendo dont mess with a winning formula, `shirley` you can see that new marios bros, mario kart, and phantom hourglass all worked out pretty welllllll!
Pround Owner of a 128k Spectrum
3 direct replies to this message.
Thu, Jul 17, 08 @ 16:59
"i dont want to have to actually read the Zelda story parts out loud and be scored on my brain age."
I dont want to have to read the zelda story anymore at all. time for full voice over I think, and hd graphics too, why do I have to walk up to a sign, then press a button to read what it says?
1 direct reply to this message.
Thu, Jul 17, 08 @ 17:03
Agreed, and don't call me Shirley!
I'm sure we don't have to worry about Nintendo doing anything that stupid, and looking at how Phantom Hourglass worked that control scheme was suitable for both new gamers and the hardcore, and it worked really well. Of course, Nintendo is full of geniuses when it comes to game ideas, but not one of them is going to let us tell them what we want, they tell us what we want. You never know what's coming.
I'm sure we don't have to worry about Nintendo doing anything that stupid, and looking at how Phantom Hourglass worked that control scheme was suitable for both new gamers and the hardcore, and it worked really well. Of course, Nintendo is full of geniuses when it comes to game ideas, but not one of them is going to let us tell them what we want, they tell us what we want. You never know what's coming.
<>< ΙΧΘΥΣ ><> The answer is greater! ps. 42.5
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Thu, Jul 17, 08 @ 17:14
ohms wrote:
why do I have to walk up to a sign, then press a button to read what it says?
funny-est thing read today!, exactly why cant `Arrow` -> Fairy Cave, be visable on my 40"HD TV? i must read it by pressing A for a box to appear on screen with the information!, you win ohms!
Pround Owner of a 128k Spectrum
1 direct reply to this message.
Thu, Jul 17, 08 @ 17:58
To be honest, I thought Phantom Hourglass itself messed with the formula too much. I didn't like the controls, and I didn't like all of the design.
Mario Kart DS is the best example of how to take the best of something and add extra to it - it's not necessary to remove aspects that work fine purely to make it different.
The future with Zelda, in my opinion, should definitely consist of adding more detail, not removing it.
Mario Kart DS is the best example of how to take the best of something and add extra to it - it's not necessary to remove aspects that work fine purely to make it different.
The future with Zelda, in my opinion, should definitely consist of adding more detail, not removing it.
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