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News CommentaryMetal Gear Solid 4's 90-Minute Cut-Scene Craziness
Topic started: 23 May 2008 @ 10:50
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Fri, May 23, 08 @ 10:50
FFS how do i explain that to the Mrs at 7.55pm,
Mrs " can you save that now love, Eastenders is about to start "
Me " yeah sure just let this scene finsish "
9.15pm -
Me " Thank Jebus we have Sky Plus - eh love "
Mrs " ZZZZZZZZZ "
Thats the clean cut version its more likely would result in the Mrs launching my PS3 across the room at 8:01pm.
Mrs " can you save that now love, Eastenders is about to start "
Me " yeah sure just let this scene finsish "
9.15pm -
Me " Thank Jebus we have Sky Plus - eh love "
Mrs " ZZZZZZZZZ "
Thats the clean cut version its more likely would result in the Mrs launching my PS3 across the room at 8:01pm.
Pround Owner of a 128k Spectrum
6 direct replies to this message.
Fri, May 23, 08 @ 10:56
There are some people who cite MGS4 as a killer app for the PS3, and those people might end up looking very silly when it comes out.
A quick look around for sales figures between MGS2 and MGS3 suggest that the former sold almost half as many as it's predecessor, and I seem to remember stories about long queues for returning MGS2 at HMV a few days after it's release. Aren't successive sequels that are this high-profile meant to do better?
The third game would have had a much higher installed user base and still didn't sell as many, and I don't know if the PS3 will have any more consoles for it to be played on this time around.
It baffles me that at no point in the creative process, no-one's said to Kojima; "Look mate, you've got a very good stealth game in there which is what people buy your titles for, and not only should people who make 90 minute cutscenes sod off and make a film instead, but the cutscenes you're making are a little bit gash."*
(*paraphrased from Japanese)
A quick look around for sales figures between MGS2 and MGS3 suggest that the former sold almost half as many as it's predecessor, and I seem to remember stories about long queues for returning MGS2 at HMV a few days after it's release. Aren't successive sequels that are this high-profile meant to do better?
The third game would have had a much higher installed user base and still didn't sell as many, and I don't know if the PS3 will have any more consoles for it to be played on this time around.
It baffles me that at no point in the creative process, no-one's said to Kojima; "Look mate, you've got a very good stealth game in there which is what people buy your titles for, and not only should people who make 90 minute cutscenes sod off and make a film instead, but the cutscenes you're making are a little bit gash."*
(*paraphrased from Japanese)
http://news.spong.com/game/11035135?cb=867
No replies to this message.
Fri, May 23, 08 @ 11:07
LMFAO 90mins of cutscenes thats what blu-ray was for then...And let us not forget the 4.6gb install OUCH!
XBOX 360 Resident Evil Edition Elite, Sony HTSF1100 5.1 surround system, Samsung 40inch R74 720p HDTV + 60GB Playstation 3
1 direct reply to this message.
Fri, May 23, 08 @ 11:16
I love the MGS cutscenes.
For a game where much of it's popularity is it's heavily
story driven experience, you need the odd break in the
gameplay for the narrative to progress. Some is done
during the gameplay sure, half-life does that very well,
but this is MGS, and I wouldn't want my tactical
espionage action any other way. Go Kojimaaa!
ps. can someone lend me their ps3 next month?
No replies to this message.
Fri, May 23, 08 @ 11:19
MGS cutscenes have always been using the game engine rather
than pre-rendered ones, as far as I remember, but still, how they
filled a 50GB disc with this game still baffles me...
1 direct reply to this message.
