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BioWare's Sonic RPG: Running in the Dark

Topic started: 19 Feb 2008 @ 16:26
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BioWare's Sonic RPG: Running in the Dark
Tue, Feb 19, 08 @ 16:26
Posted by haritori
Registered: 4 Jul 2007
Posts: 1660
The ds is the only place sonic can live quite happy, as any other console game post MegaDrive (genesis for US living brothers) and im going to include secret rings, sucks big time, so bioware make a good ds game then lets get a decent sonic rpg on the big screen.
Pround Owner of a 128k Spectrum


3 direct replies to this message.
BioWare's Sonic RPG: Running in the Dark
Tue, Feb 19, 08 @ 19:00
Posted by The Absinthe Review Network
Registered: 18 Jun 2004
Posts: 122
Replying to haritori [go]
I see they used the Japanese Sonic X animation style over an Americanized one, thank God. I'm still worried about it being turned based, but overall I think Sonic will be safe in Bioware's hands...
www.Absinthe-Review.net


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BioWare's Sonic RPG: Running in the Dark
Tue, Feb 19, 08 @ 19:12
Posted by Daz
Registered: 14 Feb 2008
Posts: 355
Replying to haritori [go]
I thought Secret rings was good


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BioWare's Sonic RPG: Running in the Dark
Tue, Feb 19, 08 @ 21:47
Posted by ajmetz
Registered: 24 Apr 2004
Posts: 103
Replying to haritori [go]
It looks slow. Don't get me wrong, I'm an RPG fan. But, if you lose sonic's speed, you lose the point of making an RPG around the Sonic license don't you?

I'm a big Saturn fan, and Panzer Dragoon Saga is a great example of a mind blowing RPG, one of the best games I've ever played, and yet as a continuation of a Dragon-based shoot-'em-up its battle system still felt slightly shooter-ish, and you still got to fly majestically around levels on the back of a dragon.

As such, although I'm sure this will be a solid RPG, I hope they capture the flavour and speed of Sonic. But if those are turn based battles in the screenshots I see, I feel worried Sonic will be waiting, taping his foot, and wagging his finger impatiently.


1 direct reply to this message.
Re: BioWare's Sonic RPG: Running in the Dark
Wed, Feb 20, 08 @ 14:01
Posted by The Absinthe Review Network
Registered: 18 Jun 2004
Posts: 122
Replying to ajmetz [go]
See that's what I was worried about too, but I sort of expected it to be unavoidable with Bioware as the developer so I think I've since come to accept it. I'm just hoping that there is some sort of twist in the attacks where timing plays some part, a la Paper Mario. Otherwise it could turn out to be another *shudder* Megaman X Command Mission...
www.Absinthe-Review.net


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