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News CommentarySony Slashes PS3 Development Costs
Topic started: 19 Nov 2007 @ 18:01
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Mon, Nov 19, 07 @ 18:01
When games cost millions (or tens of millions) of dollars to produce, a saving of $10,000 up front is hardly going to be the deciding factor over whether a project gets greenlighted or not. But every little helps I guess.
Will I still be soiled, when the dirt is off?
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Tue, Nov 20, 07 @ 13:46
Well said, Sony could give away these kits and still developers would have to think twice. Why? Well lets not forget that its a FACT that it costs 2x more to make a game on the PS3 than the 360.
Hence why multiplatform games are 99% of the time made on the 360 first then ported to the PS3 and this will always be the case, why? Well you should all know that its the 360 that has the high end GPU and more memory available to make games.
But yes some decent games that last more than 5hrs hours would be great.
Hence why multiplatform games are 99% of the time made on the 360 first then ported to the PS3 and this will always be the case, why? Well you should all know that its the 360 that has the high end GPU and more memory available to make games.
But yes some decent games that last more than 5hrs hours would be great.
XBOX 360 Resident Evil Edition Elite, Sony HTSF1100 5.1 surround system, Samsung 40inch R74 720p HDTV + 60GB Playstation 3
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Tue, Nov 20, 07 @ 13:57
SuperSaiyan4 wrote:
Well lets not forget that its a FACT that it costs 2x more to make a game on the PS3 than the 360.
Do you have a source for that fact? Not trolling here, just interested.
SuperSaiyan4 wrote:
Hence why multiplatform games are 99% of the time made on the 360 first then ported to the PS3 and this will always be the case, why?
Yeah, I know why. It's because the 360 has a larger install base and has been around for longer. Therefore the devs are more familiar with coding for it. This means they build their game engine on the 360 and then port it to the PS3. This can lead to shoddy ports.
When game engines are written from scratch for each platform, the results are equally good on both. Just look at CoD4, it looks excellent on the PS3 and 360, same with Assassin's Creed.
Tyrion
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SPOnG.com
"I reject your reality and substitute my own."
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Tue, Nov 20, 07 @ 16:11
tyrion wrote:
SuperSaiyan4 wrote:
Well lets not forget that its a FACT that it costs 2x more to make a game on the PS3 than the 360.
Do you have a source for that fact? Not trolling here, just interested.
SuperSaiyan4 wrote:
Hence why multiplatform games are 99% of the time made on the 360 first then ported to the PS3 and this will always be the case, why?
Yeah, I know why. It's because the 360 has a larger install base and has been around for longer. Therefore the devs are more familiar with coding for it. This means they build their game engine on the 360 and then port it to the PS3. This can lead to shoddy ports.
When game engines are written from scratch for each platform, the results are equally good on both. Just look at CoD4, it looks excellent on the PS3 and 360, same with Assassin's Creed.
There was an article about it ages ago that making a game costs 2x more than a PC and the PS3 costs 3x more than a PC, and PS3 costs 2x more than the 360 its on the net somewhere.
Those 2 games you mentioned funny enough look better on the 360, I have done a side by side comparison and the 360 wins again.
270,000 polygons per second rendering on the PS3 and 500,000 a second on the 360 along with advanced features the PS3 RSX is missing.
Which I believe what is costing the devs more because they are having to software emulate missing features like HDR+AA and multi texturing.
XBOX 360 Resident Evil Edition Elite, Sony HTSF1100 5.1 surround system, Samsung 40inch R74 720p HDTV + 60GB Playstation 3
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Tue, Nov 20, 07 @ 17:44
I find it strange that the PS3-games costs 2 times more then a X360 game since publishers always say when comparing to the Wii, they need to sell two-three times more copies to break-even on the X360 and PS3 then on the Wii.
I think the extra-cost of making a PS3-game is the initial investment to figure out the system, afterwards i think the difference in cost between the X360 and PS3 are minimal.
And the Xbox360 and PS3 have equal memory module sizes, they just use them differently.
I think the extra-cost of making a PS3-game is the initial investment to figure out the system, afterwards i think the difference in cost between the X360 and PS3 are minimal.
And the Xbox360 and PS3 have equal memory module sizes, they just use them differently.
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