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News CommentaryNiGHTS - Latest from Producer, Takeshi Iizuka
Topic started: 23 Apr 2007 @ 22:01
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Mon, Apr 23, 07 @ 22:01
Thank goodness they're not overhauling the gameplay. I think a lot of fans have been holding their breath up until this confirmation (I know I was). Also, it is a nice option to have multiple control setups so one can opt for the new-age Wiimote control or stay true to the classic analogue control setup. Personally I think I will stick with the Nunchuck's analogue stick myself.
As far the "mood-enhancing" aspect is concerned, it's true I did feel as if it was constantly a very relaxed atmosphere. I realize ultimately a stage should be completed to perfection as to attain the highest grade, but there were so many other aspects such as the rather deep exploration and interaction with the environment for a title with 2D-style gameplay. The bright colours and friendly environments also just really brought this game to life and gave a sense of a very surreal experience (for the time, anyway). I remember the first time exploring underneath the waterfall and being suddenly swept into an underground water tunnel , abrubtly switching to a follow cam and an alternate control scheme (but it was implemented so seamlessly the controls were obvious) and bursting forth on the other side, once again being blinded by the glaring sunlight...its moments like these that make a game great. The boss fights were also very creative and boasted a feeling of beinga part of something epic. And of course, the newly introduced analogue controller (included) made your character control as smooth as butter. It is also my favourite controller of all time, as I have slightly small hands and it fits more perfectly than any controller to date.
If anyone here has yet to play Nights, I highly suggest doing to so before the sequel is released...
As far the "mood-enhancing" aspect is concerned, it's true I did feel as if it was constantly a very relaxed atmosphere. I realize ultimately a stage should be completed to perfection as to attain the highest grade, but there were so many other aspects such as the rather deep exploration and interaction with the environment for a title with 2D-style gameplay. The bright colours and friendly environments also just really brought this game to life and gave a sense of a very surreal experience (for the time, anyway). I remember the first time exploring underneath the waterfall and being suddenly swept into an underground water tunnel , abrubtly switching to a follow cam and an alternate control scheme (but it was implemented so seamlessly the controls were obvious) and bursting forth on the other side, once again being blinded by the glaring sunlight...its moments like these that make a game great. The boss fights were also very creative and boasted a feeling of beinga part of something epic. And of course, the newly introduced analogue controller (included) made your character control as smooth as butter. It is also my favourite controller of all time, as I have slightly small hands and it fits more perfectly than any controller to date.
If anyone here has yet to play Nights, I highly suggest doing to so before the sequel is released...
www.Absinthe-Review.net
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