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News CommentarySpidey’s Filthy Green Nemesis In New Video Here
Topic started: 11 Apr 2007 @ 15:46
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Wed, Apr 11, 07 @ 15:46
Looks really good. Are these 360 or PS3 graphics?
"Plane!?....I Ain't Gettin On No Plane"
2 direct replies to this message.
Wed, Apr 11, 07 @ 16:28
it's 'next gen' an Activision PR man just told me... suppose they want to remain as platform-agnostic as they can on such things
1 direct reply to this message.
Wed, Apr 11, 07 @ 18:11
here is an idea...
remember in some old video games you could trek into areas that where well beyond your current capabilities or you could go to previous places where the game was easy (most games still provide this), but it made you feel a feeling of accomplishment as you could actually see your self progressing to play the harder areas...most games now progress with difficulty as you get more powerful and you never feel as though you have become the super power you are supposed to feel like...thats one of the things that sucks in games these days (especially big rpgs).
one of the best examples of this was ...yes friday the 13th for the nes. sure the game sucked but you never knew when jason was going to show up on the screen regardless of what weapons or power ups you had...in many instances your only option was to run away and it was pretty freaky.
hell jaws on the nes did this too and yes you could beat jaws just with the basic stuff...but it took a hell of a long time if you didnt have the submarine...
i guess what i am saying is it would be cool as hell if the main bad guys would randomly show up and you could see how powerful you where against them early in the game (get your ass tore up) and then see how you have progressed both in tactile game skill and actual power ups as you randomly face them later in the game. i think games have gotten too cinematographic when it comes to boss battles. thing is ever experience in fighting the boss is the same...with everybody and its rather boring after a while.
remember in some old video games you could trek into areas that where well beyond your current capabilities or you could go to previous places where the game was easy (most games still provide this), but it made you feel a feeling of accomplishment as you could actually see your self progressing to play the harder areas...most games now progress with difficulty as you get more powerful and you never feel as though you have become the super power you are supposed to feel like...thats one of the things that sucks in games these days (especially big rpgs).
one of the best examples of this was ...yes friday the 13th for the nes. sure the game sucked but you never knew when jason was going to show up on the screen regardless of what weapons or power ups you had...in many instances your only option was to run away and it was pretty freaky.
hell jaws on the nes did this too and yes you could beat jaws just with the basic stuff...but it took a hell of a long time if you didnt have the submarine...
i guess what i am saying is it would be cool as hell if the main bad guys would randomly show up and you could see how powerful you where against them early in the game (get your ass tore up) and then see how you have progressed both in tactile game skill and actual power ups as you randomly face them later in the game. i think games have gotten too cinematographic when it comes to boss battles. thing is ever experience in fighting the boss is the same...with everybody and its rather boring after a while.
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Sun, May 20, 07 @ 16:07
I'm lookin forward to playin the game soon.It looks like a really good game
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