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News CommentaryResident Evil 4 On Wii – First Screens Here
Topic started: 10 Apr 2007 @ 14:37
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Tue, Apr 10, 07 @ 14:37
I would have liked UC to be a proper third person game like RE4, but maybe Wii might get another game after these two, if they do well. Perhaps Capcom should look at selling them as a pack for a price. Wishful thinking I guess.
Roll on April 12, Capcom will give us more info on these.
Roll on April 12, Capcom will give us more info on these.
"Plane!?....I Ain't Gettin On No Plane"
4 direct replies to this message.
Tue, Apr 10, 07 @ 15:01
Ok, I hate to be a graphics whore here, but...
Umbrella Chronicles actually appears to have a slight DOWNGRADE in visuals, even compared to RE4 PS2. What's with the PS2 textures? Surely that extra Wii horsepower could do SOMETHING? I mean, it's not as if there are complicated AI routines to deal with-these are zombies! Therefore, most of the processing power should be focused on visuals anyway...so what's the deal?
I realize they probably want to tone things down to keep a smooth 60 FPS, as it is an arcade style shooter, but really, I would take a solid 30 any day if it would be an overall graphical facelift.
Again, I don't mean to focus so much on the graphical aspect, but it's like Factor 5 said; it's just SO disappointing to see Wii developers not taking full advantage the the system. They may not realize it, but their lack of effort hurts the console as a whole, as so many games look nearly IDENTICAL to the PS2 versions. For those not up to speed (aka casual gamers), they may even believe the Wii has been around some time and is about ready to go judging soley on the appearance of the games...
I don't know, what do you guys think?
Umbrella Chronicles actually appears to have a slight DOWNGRADE in visuals, even compared to RE4 PS2. What's with the PS2 textures? Surely that extra Wii horsepower could do SOMETHING? I mean, it's not as if there are complicated AI routines to deal with-these are zombies! Therefore, most of the processing power should be focused on visuals anyway...so what's the deal?
I realize they probably want to tone things down to keep a smooth 60 FPS, as it is an arcade style shooter, but really, I would take a solid 30 any day if it would be an overall graphical facelift.
Again, I don't mean to focus so much on the graphical aspect, but it's like Factor 5 said; it's just SO disappointing to see Wii developers not taking full advantage the the system. They may not realize it, but their lack of effort hurts the console as a whole, as so many games look nearly IDENTICAL to the PS2 versions. For those not up to speed (aka casual gamers), they may even believe the Wii has been around some time and is about ready to go judging soley on the appearance of the games...
I don't know, what do you guys think?
www.Absinthe-Review.net
No replies to this message.
Tue, Apr 10, 07 @ 20:40
The devs didn't see the Wii's success coming. Now that the install base for the system is huge and growing, so its a sure thing to develop for the system. Every developer wants in, so expect in a year or two a richer library of games. But right now, with all the big titles prepped over the last couple of years for the other 2 systems, there is an appetite for Wii games that is being filled by mediocre games. A lot of games are pretty bleh outside of Nintendo's first party, but they are selling well, since there isn't much competition for shelf space.
Developers know if they can crank out a game fast by cutting corners, its both cheaper to develop and far more profitable to get it on the shelf before other games start filling the sparse Wii shelves. Any company that made a quality game for Wii and was ready to fill this drought is laughing all the way to the bank. When the shelves fill up with titles, expect quality to dictate sales, but until then speed will be the most profitable route for developers to cash in on the Wii's success. The time of cheap ports and rushed games will inevitably come to an end, and much of these profits will inevitably go into better Wii titles.
The only danger to the Wii is that the better titles developed for the other systems (before the Wii/PS3 lauch proved the Wii's success) will be coming out beside the Wii's weaker lineup. Fast games to develop that still maintain quality (Guitar Hero 3, etc) and Nintendo's killer first party lineup will carry the system this year, but the year after that expect to see the big bucks put into Wii development finally rearing its head. In the meantime, I expect Resident Evil: UC to be somewhere in the middle of the spectrum of rushed and quality. The graphics won't be as great, not because of the Wii's system performance, (as the Wii > GCN as far as graphics performance) but because for this game to show up on the shelves as fast as possible, less days are spent on polishing its look.
In short: Game Drought + Huge Install base + Unprepared developers = Games on the shelf got here too fast.
Developers know if they can crank out a game fast by cutting corners, its both cheaper to develop and far more profitable to get it on the shelf before other games start filling the sparse Wii shelves. Any company that made a quality game for Wii and was ready to fill this drought is laughing all the way to the bank. When the shelves fill up with titles, expect quality to dictate sales, but until then speed will be the most profitable route for developers to cash in on the Wii's success. The time of cheap ports and rushed games will inevitably come to an end, and much of these profits will inevitably go into better Wii titles.
The only danger to the Wii is that the better titles developed for the other systems (before the Wii/PS3 lauch proved the Wii's success) will be coming out beside the Wii's weaker lineup. Fast games to develop that still maintain quality (Guitar Hero 3, etc) and Nintendo's killer first party lineup will carry the system this year, but the year after that expect to see the big bucks put into Wii development finally rearing its head. In the meantime, I expect Resident Evil: UC to be somewhere in the middle of the spectrum of rushed and quality. The graphics won't be as great, not because of the Wii's system performance, (as the Wii > GCN as far as graphics performance) but because for this game to show up on the shelves as fast as possible, less days are spent on polishing its look.
In short: Game Drought + Huge Install base + Unprepared developers = Games on the shelf got here too fast.
No replies to this message.
Wed, Apr 11, 07 @ 09:27
Why do Wii games have such poor graphics? Honestly they are worse than the Gamecube graphics by a long way. Are devs just not bothering to put much resources into visuals or what?
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Wed, Apr 11, 07 @ 09:54
soanso he has just explained that in the post above.
the wii is a lot more powerful than people think.
the wii is a lot more powerful than people think.
end of questionniare
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