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News CommentaryPS3’s Sixaxis Rumbles!
Topic started: 31 Jan 2007 @ 11:02
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Wed, Jan 31, 07 @ 11:02
bitchy!!!!!!!!!!
end of questionniare
3 direct replies to this message.
Wed, Jan 31, 07 @ 11:12
SlitFish wrote:
[SensorFX] uses no moving parts to produce meaningful sensory feedback.
That sound unfeasible to me!
Can anyone tell me how they are going to produce feedback without moving parts?
7.1 Surround, 140 inch 1080p projector. Loadsa consoles. Suck my knobs SS4!
1 direct reply to this message.
Wed, Jan 31, 07 @ 11:31
does a speaker count as a moving part. Probably not and Id imagine you can put the correct frequency through it to resonate with the pad ?? It would probably sound like arse tho
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Wed, Jan 31, 07 @ 17:02
does a speaker count as a moving part
Yes. The coil of a speaker generates an alternating electromagnetic field within a fixed magnetic field, causing the coil to move. You could work it the other way around by using a solenoid, which is a fixed magnet moving within an alternating electromagnetic field.
Both of these are different from the rumble found in most pads, however. The create rumble using rotating a motors with an off-centre weight attached.
I'm not sure how specific the Immersion patent is, but I though it was vague enough to cover any form of haptic feedback, regardless of the method of implementation.
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Web 2.0 is a great big s**t sandwich and we're all going to have to take a bite - Richard Gaywood
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1 direct reply to this message.
Wed, Jan 31, 07 @ 17:07
Rod Todd wrote:
SlitFish wrote:
[SensorFX] uses no moving parts to produce meaningful sensory feedback.
That sound unfeasible to me!
Can anyone tell me how they are going to produce feedback without moving parts?
Yeah, sounds hokey.
Maybe they use contacts on the pad to give you a mild electric shock to simulate vibration
:)
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Web 2.0 is a great big s**t sandwich and we're all going to have to take a bite - Richard Gaywood
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Web 2.0 is a great big s**t sandwich and we're all going to have to take a bite - Richard Gaywood
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