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PS3’s Sixaxis Rumbles!

Topic started: 31 Jan 2007 @ 11:02
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PS3’s Sixaxis Rumbles!
Wed, Jan 31, 07 @ 11:02
Posted by majin dboy
Registered: 27 May 2005
Posts: 738
bitchy!!!!!!!!!!
end of questionniare


3 direct replies to this message.
PS3’s Sixaxis Rumbles!
Wed, Jan 31, 07 @ 11:12
Posted by Rod Todd
Registered: 24 Jan 2004
Posts: 1093
Replying to majin dboy [go]
SlitFish wrote:
[SensorFX] uses no moving parts to produce meaningful sensory feedback.

That sound unfeasible to me!

Can anyone tell me how they are going to produce feedback without moving parts?

7.1 Surround, 140 inch 1080p projector. Loadsa consoles. Suck my knobs SS4!


1 direct reply to this message.
PS3’s Sixaxis Rumbles!
Wed, Jan 31, 07 @ 11:31
Posted by jwstacey
Registered: 6 Dec 2005
Posts: 12
Replying to majin dboy [go]
does a speaker count as a moving part. Probably not and Id imagine you can put the correct frequency through it to resonate with the pad ?? It would probably sound like arse tho


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PS3’s Sixaxis Rumbles!
Wed, Jan 31, 07 @ 17:02
Posted by config [mod]
Registered: 3 Sep 1999
Posts: 1744
Replying to majin dboy [go]
does a speaker count as a moving part


Yes. The coil of a speaker generates an alternating electromagnetic field within a fixed magnetic field, causing the coil to move. You could work it the other way around by using a solenoid, which is a fixed magnet moving within an alternating electromagnetic field.

Both of these are different from the rumble found in most pads, however. The create rumble using rotating a motors with an off-centre weight attached.

I'm not sure how specific the Immersion patent is, but I though it was vague enough to cover any form of haptic feedback, regardless of the method of implementation.
config
--
Web 2.0 is a great big s**t sandwich and we're all going to have to take a bite - Richard Gaywood


1 direct reply to this message.
Re: PS3’s Sixaxis Rumbles!
Wed, Jan 31, 07 @ 17:07
Posted by config [mod]
Registered: 3 Sep 1999
Posts: 1744
Replying to Rod Todd [go]
Rod Todd wrote:
SlitFish wrote:
[SensorFX] uses no moving parts to produce meaningful sensory feedback.

That sound unfeasible to me!

Can anyone tell me how they are going to produce feedback without moving parts?


Yeah, sounds hokey.

Maybe they use contacts on the pad to give you a mild electric shock to simulate vibration

:)

config
--
Web 2.0 is a great big s**t sandwich and we're all going to have to take a bite - Richard Gaywood


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