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Microsoft: "No reason to put anything down on a hard disk"

Topic started: 18 Jan 2007 @ 18:42
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Microsoft: "No reason to put anything down on a hard disk"
Thu, Jan 18, 07 @ 18:42
Posted by OptimusP
Registered: 13 Apr 2005
Posts: 1160
The IPTV sounds real good, i wonder if Nintendo can't do something similiar with the Opera browser, you kinda allready can by going with it to youtube and other videosites. Streaming is always fun.

Also the physical strain on the Wii argument he very subtle slipt in is very moot. I've played Red Steel hours on end and only then i realised...i'm not getting any cramps! This is the second controller ever that doesn't give me cramps in my hands! So no fatigue and no cramp combined with superior accuracy...i'm happy with Nintendo's choice, that i am.

And Nintendo chances of developing cross-platform tools aren't very unlikely, they're non-existant. When is someone going to pitch Bill Gates, Kaz Harai and Reggie in a round-table debate? That would give sparks.


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Microsoft: "No reason to put anything down on a hard disk"
Fri, Jan 19, 07 @ 21:04
Posted by phoo
Registered: 20 Nov 2004
Posts: 10
Replying to OptimusP [go]
I've been saying that for a while. Wii would be an AWSOME IPTV reciever. In fact, considering you have a remote control, Wifi, a proper channel setup and a $250 price tag, I think it could blow an MS service out of the water.

The question is, is it technichly possible. This answer is probably. I've done tests (really innacurate eyeballing but tests nonetheless) that show you could very well process an h.264 video stream + mp3/aac audio at DVD type resolutions within 700 mHZ. True this was gauging resource usage on an x86 cpu, but I hear power PC is more efficient clock for clock, and any accelerations can be more than compensated for through use of the GPU (something that usually isn't taken advantage of for non-gaming apps on PC).

The other half however is bitrate. This may be a bigger problem. Squeezing decent quality res video + decent res audio + containers + redundancy + error correction + overhead for bandwidth variability into a 64Kbps stream (Standard 1XADSL) is pushing it to the limit. Therefore 512kbps may not cut it, and this goes for Xbox 360 as well.


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