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Nintendo Gets Sonic the Hedgehog Double Love

Topic started: 19 Jan 2005 @ 18:17
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Nintendo Gets Sonic the Hedgehog Double Love
Wed, Jan 19, 05 @ 18:17
Posted by NiktheGreek
Registered: 20 Apr 2004
Posts: 305
Gamecube exclusive? This is the kind of business sense that drove Sega to third-party limbo. Well, what would you do if your first multiplatform title in a series was one of the biggest success stories of the year? Sonic Heroes was the sixth biggest selling game of last year in our region.

Madness, sheer madness. And 2004's performance had me so hopeful, too.
http://www.dreamcast-lives.tk


2 direct replies to this message.
Re: Nintendo Gets Sonic the Hedgehog Double Love
Wed, Jan 19, 05 @ 19:40
Posted by Svend Joscelyne [mod]
Registered: 14 Jul 2004
Posts: 535
Replying to NiktheGreek [go]
You know there's a simple solution to that.
Buy a pissing Gamecube.

Honestly, they're only like £50 at a stretch these days, and I've gotten more enjoyment out of mine than my XBOX.

It's a good sign, and hopefully this will be GC exclusive. Billy Hatcher turned out great when Sonic Team only had one platform to concentrate on. Sonic Heroes was a good game, but a poor Sonic game, and certainly not the quality of previous Sonic's, despite how much it sold. People will buy anything these days, just goes to show.

... and yes, I'm a BIG Sonic fan. Check me ol' website. :P The fact of the matter is, is that Sonic Heroes was using renderware, and had Sonic Team's attention on all three platforms, deterring them from making any substantially above-average game.

Of course, the XBOX juttering and the abysmal PS2 graphics don't help their case (I have a copy on each platform), so it really wouldn't make a difference. Sonic Heroes was best played on a GC, and somehow the original Sonic Mega Collection was superior to Sonic Mega Collection +. So it would benefit all Sonic fans to just have Naka-san and co. develop for whatever platform they feel most comfortable with.

---------------------
=TSS= The Sonic Stadium! The True Blue Source!
http://www.sonicstadium.org/
The Sonic Stadium - The #1 Sonic Fansite. Ooh, SEGA love us.
http://www.sonicstadium.org/


1 direct reply to this message.
Re: Nintendo Gets Sonic the Hedgehog Double Love
Wed, Jan 19, 05 @ 21:52
Posted by NiktheGreek
Registered: 20 Apr 2004
Posts: 305
Replying to Svend Joscelyne [go]
Svend Joscelyne wrote:
You know there's a simple solution to that.
Buy a pissing Gamecube.

Honestly, they're only like £50 at a stretch these days, and I've gotten more enjoyment out of mine than my XBOX.

I have no need for a spare, though thanks for the suggestion are in order. I've got a Gamecube and 23 games at present.

It's a good sign, and hopefully this will be GC exclusive. Billy Hatcher turned out great when Sonic Team only had one platform to concentrate on. Sonic Heroes was a good game, but a poor Sonic game, and certainly not the quality of previous Sonic's, despite how much it sold. People will buy anything these days, just goes to show.

It sold because it was marketed effectively and available to as many people as was possible. That works for great games as well as less worthy stuff. I agree that Billy Hatcher was a stronger title than Heroes though.

... and yes, I'm a BIG Sonic fan. Check me ol' website. :P The fact of the matter is, is that Sonic Heroes was using renderware, and had Sonic Team's attention on all three platforms, deterring them from making any substantially above-average game.

Burnout 3 is an utterly fantastic game that is on two platforms and uses Renderware. It's predecessor was on all three and was no slouch either. Granted, it's the difference between a team that created the middleware and a team that merely uses it, but fantastic results can be achieved. Being multiplatform shouldn't be an excuse for some glaring design faults (and Sonic Heroes, as much as I've enjoyed it, has some).

As for being a Sonic fan, I believe we'd be in the same boat. You may have visited this SSRG page in the past.

Of course, the XBOX juttering and the abysmal PS2 graphics don't help their case (I have a copy on each platform), so it really wouldn't make a difference. Sonic Heroes was best played on a GC, and somehow the original Sonic Mega Collection was superior to Sonic Mega Collection +. So it would benefit all Sonic fans to just have Naka-san and co. develop for whatever platform they feel most comfortable with.

Problem is, whilst I understand the need to appease the fans (and I've done more than my share of highlighting Heroes' positive aspects at the old Sonic Cult forums), it's not a good move from the business point of view. The other thing that Sega would be wise not to do is piss the new fanbase on PS2 and Xbox off, because those audiences account for a lot of potential sales (particularly PS2).

I have no problem with the game being on the Gamecube, and indeed would probably buy the Gamecube version as I did with Heroes. The problem is, Sega is a business and needs to start thinking like one. The inferior PS2 version of Heroes did that game no harm in the eyes of the public - there should be no reason why an inferior version of the new game would do any different. They have an existing engine for each system that they can iron out the remaining flaws from, and then concentrate on making a great game - for all gamers. As a business, they'd be foolish not to seize the opportunity.
http://www.dreamcast-lives.tk


3 direct replies to this message.
Re: Nintendo Gets Sonic the Hedgehog Double Love
Wed, Jan 19, 05 @ 22:11
Posted by fluffstardx
Registered: 20 May 2004
Posts: 633
Replying to NiktheGreek [go]
Makes poerfect business sense to me; Sonic appeals to kids. The Cube is for kids. End of.

Sega are very good at putting their games on platforms that their target audience will own; Virtua Fighter on PS2, Sonic on Cube, Outrun 2 on Xbox- that sorta thing. What i don't get, is Sega Rally not going to Xbox...


No replies to this message.
Re: Nintendo Gets Sonic the Hedgehog Double Love
Thu, Jan 20, 05 @ 02:02
Posted by Jayenkai
Registered: 29 Jan 2004
Posts: 37
Replying to NiktheGreek [go]
Maybe Heroes was a test of the three systems, to see which one does best.
Do we have any figures on which version sold the most?
The cube is more kid friendly, and kids love sonic. Perhaps the cube was the best, after all.
(PS, have heroes on cube, still prefer SA1 to the other 2 3D ones.. Oh, and hello all you sonic fans. I have no sonic websites! I only have Platdude .. )


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