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Lara Croft Tomb Raider: Anniversary (PS2)

Topic started: 31 May 2007 @ 9:38
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Lara Croft Tomb Raider: Anniversary (PS2)
Thu, May 31, 07 @ 09:38
Posted by Argus
>>>Anonymously posted
Shame to hear that the T-Rex event and certain other significant battles are button pressing affairs. I heard some negative comments about that in the early previews and had hoped that this had been changed since. Alas...

Incidentally it was always "Scion" as in "skee-on". Some characters say that in the cut scenes of the original Tomb Raider. Though I agree, I felt it should have been pronounced as "see-on".

Is Croft Mansion still a part of the game? Any mention of bonuses?


9 direct replies to this message.
Lara Croft Tomb Raider: Anniversary (PS2)
Thu, May 31, 07 @ 09:53
Posted by Dolby
>>>Anonymously posted
Replying to Argus [go]
the moment I saw the trailer for the new TRex section I knew that this was going to be a screwup. it was a horrible in Legend - a complete ripoff of God of War's reaction tests and it was rubbish in that game too.

why Crystal Dynamics couldn't have just stuck to a straightout remake i just don't know but it looks like theyve made a mess of something that should have been a sure fire hit


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Lara Croft Tomb Raider: Anniversary (PS2)
Thu, May 31, 07 @ 16:20
Posted by Duoae
>>>Anonymously posted
Replying to Argus [go]
Yeah, it is scion as in science.. although dictionary.com gives it a pronunciation of "sahy-uhn". The first bit works out but maybe my regional accent makes the on more ON and uhn more UN....


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Re: Lara Croft Tomb Raider: Anniversary (PS2)
Thu, May 31, 07 @ 18:35
Posted by tyrion [mod]
Registered: 14 Oct 1999
Posts: 1703
Replying to Argus [go]
Argus wrote:
Is Croft Mansion still a part of the game? Any mention of bonuses?

Yep, stately Croft Manor is in there as a training level. Pretty similar to the one in Legend, but some of the rooms are still being fitted out, which is fun. The pool room, for example is full of scaffolding and not all of the statues are in place.

As for bonuses, throughout the game you can collect artefacts and relics which will unlock "rewards" outside of the main game like outfits, artwork galleries and the like. Again, pretty much like in Legend.

I should really have mentioned those points in the review, but it was already pretty long.
Tyrion
SPOnG.com
"I reject your reality and substitute my own."


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Lara Croft Tomb Raider: Anniversary (PS2)
Mon, Jun 4, 07 @ 22:24
Posted by SplatteredHouse
Registered: 19 May 2007
Posts: 3
Replying to Argus [go]
Yeah,,,"Scee-on" sounds distinctly American, to me.

I have to say though, that I really know where the reviewer's coming from, with the mentioned "is it a secret, or do I need to do that?" moments. TR's shocking for those in my experience; where you think, well, if this game's about exploring, then there are secrets to discover to boot, I must really have to work for my passage...So you waste AGES trying to reach *there* totally disregarding all else, in the progress - you must be able to, after all, lol!

Sometimes you wind up tired, and regrettably conceding defeat up to four hours later. Then others, you get a dragon to take home, and pop on your mantel! But, I suppose it's a part of the charm, and testament to the maker's belief in their game, that there are "real" secrets to be found in these games.


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