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Wii Killer - SPOnG's exclusive In2Games interview

Topic started: 14 Nov 2006 @ 2:04
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Wii Killer - SPOnG's exclusive In2Games interview
Tue, Nov 14, 06 @ 02:04
Posted by realvictory
Registered: 9 Nov 2005
Posts: 493
So, basically, Nintendo - taking into consideration the entire basis of its new console - has overlooked certain aspects? I doubt that.

Possibly it can be done more accurately - this is suddenly entering the same realms of argument as how realistic graphics must be in order to be worthwhile/fun.

I do believe that it is possible for specialists to do it "better", but I do have some doubt that software developers have the same standard as Nintendo does for "fun" and useability within their software production.

On the other hand, although I think it's unlikely, if it's possible to beat Nintendo at their own concept (which it is, albeit, unlikely - in my opinion), fair play to them, and you better had damn-well exploit it, because you deserve all the credit you get.

Not that I doubt In2Games at what they do, just that I somehow have faith in Nintendo doing well what they say they will do well well.

That doesn't mean I have faith in Nintendo succeeding [in general] - but usually Nintendo does what they intend to do well...the best. But prove that wrong (i.e. "beat them"), and In2Games has potential to succeed very well (obviously, I suppose!) - and good luck to them! (In a respectful way)


2 direct replies to this message.
Wii Killer - SPOnG's exclusive In2Games interview
Tue, Nov 14, 06 @ 12:24
Posted by I'll Eat Your Soul
Registered: 5 Jul 2004
Posts: 48
Replying to realvictory [go]
I'm really intrigued by Fusion, the technology does sound extremely well thought out.

I just don't trust they're going to get the software support, though. Their promise of 20 titles in four years sounds extremely ambitious - even if it included other publishers.


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Wii Killer - SPOnG's exclusive In2Games interview
Tue, Nov 14, 06 @ 12:30
Posted by realvictory
Registered: 9 Nov 2005
Posts: 493
Replying to realvictory [go]
No, I think the critical factor is the quality and appeal of the software they do release, as opposed to how many titles they release.


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